On 2/22/16, Piotr Bandurski <ami_st...@o2.pl> wrote: > Hi, > > And check also this: > > http://www.randelshofer.ch/animapplet/ > > public class ANIMDeltaFrame > extends ANIMFrame { > > private int leftBound, topBound, rightBound, bottomBound; > private final static int // > ENCODING_BYTE_VERTICAL = 5, > ENCODING_VERTICAL_7_SHORT = 6, > ENCODING_VERTICAL_7_LONG = 7, > ENCODING_VERTICAL_8_SHORT = 8, > ENCODING_VERTICAL_8_LONG = 9, > ENCODING_J = 74; > public final static int // > OP_Direct = 0, > OP_XOR = 1, > OP_LongDelta = 2, > OP_ShortDelta = 3, > OP_GeneralDelta = 4, > OP_ByteVertical = 5, > OP_StereoDelta = 6, > OP_Vertical7 = 7, > OP_Vertical8 = 8, > OP_J = 74;
Not sure this one decodes OP_J for BoingThrows correctly. The only one which correctly decodes is xanim. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel