On 01/25/2016 01:26 AM, Michael Niedermayer wrote:
On Wed, Jan 20, 2016 at 12:41:22PM +0100, Mats Peterson wrote:
I don't know about this one, since it adds some calculations inside
the loop, but it limits the line alignment to 16 bytes instead of 32
bytes as before. Less overhead.
Mats
--
Mats Peterson
http://matsp888.no-ip.org/~mats/
raw.c | 2 +-
rawdec.c | 38 ++++++++++++++++++++++++--------------
2 files changed, 25 insertions(+), 15 deletions(-)
3c94aff2647b8a1b0e9c4c147b552c85255253ff 0001-v3.patch
From 8d15b348fc84d46f7e764a2e9822aacc80e74407 Mon Sep 17 00:00:00 2001
From: Mats Peterson <matsp...@yahoo.com>
Date: Wed, 20 Jan 2016 12:37:40 +0100
Subject: [PATCH v3] lavc/rawdec: Use AV_PIX_FMT_PAL8 for 1-bit raw AVI video
The stuff about 1-bit video not necessarily being black & white in
QuickTime goes for AVI as well. Being 1 bit per pixel only means that
the data is bi-level. The two colors can be any color. Since many
1 bpp AVI files don't have a palette following the BITMAPINFOHEADER,
I'm setting a "default" black & white palette in raw_init().
Does the official player from microsoft play such crafted avi files
with the palette colors or black and white ?
[...]
@@ -94,8 +94,11 @@ static av_cold int raw_init_decoder(AVCodecContext *avctx)
return AVERROR(ENOMEM);
if (desc->flags & AV_PIX_FMT_FLAG_PSEUDOPAL)
avpriv_set_systematic_pal2((uint32_t*)context->palette->data,
avctx->pix_fmt);
- else
+ else {
memset(context->palette->data, 0, AVPALETTE_SIZE);
+ if (avctx->bits_per_coded_sample == 1)
+ memset(context->palette->data, 0xff, 4);
+ }
hunk split out and applied
[...]
@@ -222,18 +225,25 @@ static int raw_decode(AVCodecContext *avctx, void *data,
int *got_frame,
}
linesize_align = 16;
} else {
+ int j, row_pix = 0;
av_assert0(avctx->bits_per_coded_sample == 1);
- for (i = 0; 8 * i + 7 < buf_size && i<avpkt->size; i++) {
- dst[8 * i + 0] = buf[i] >> 7 & 1;
- dst[8 * i + 1] = buf[i] >> 6 & 1;
- dst[8 * i + 2] = buf[i] >> 5 & 1;
- dst[8 * i + 3] = buf[i] >> 4 & 1;
- dst[8 * i + 4] = buf[i] >> 3 & 1;
- dst[8 * i + 5] = buf[i] >> 2 & 1;
- dst[8 * i + 6] = buf[i] >> 1 & 1;
- dst[8 * i + 7] = buf[i] & 1;
+ for (i = 0, j = 0; 8 * j + 7 < buf_size && i<avpkt->size; i++,
j++) {
+ dst[8 * j + 0] = buf[i] >> 7 & 1;
+ dst[8 * j + 1] = buf[i] >> 6 & 1;
+ dst[8 * j + 2] = buf[i] >> 5 & 1;
+ dst[8 * j + 3] = buf[i] >> 4 & 1;
+ dst[8 * j + 4] = buf[i] >> 3 & 1;
+ dst[8 * j + 5] = buf[i] >> 2 & 1;
+ dst[8 * j + 6] = buf[i] >> 1 & 1;
+ dst[8 * j + 7] = buf[i] & 1;
+ row_pix += 8;
+ if (row_pix >= avctx->width) {
+ i += 4 - (i % 4) - 1;
+ j += 2 - (j % 2) - 1;
+ row_pix = 0;
+ }
}
- linesize_align = 32;
+ linesize_align = 16;
}
hunk split out and applied
[...]
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Well, this one is still incorrect, since it doesn't cater for different
strides.
Mats
--
Mats Peterson
http://matsp888.no-ip.org/~mats/
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