On 1/24/16, James Almer <jamr...@gmail.com> wrote: > On 1/24/2016 5:20 PM, Andreas Cadhalpun wrote: >> On 24.01.2016 21:14, Ronald S. Bultje wrote: >>> On Sun, Jan 24, 2016 at 3:10 PM, Andreas Cadhalpun < >>> andreas.cadhal...@googlemail.com> wrote: >>> >>>> On 24.01.2016 20:54, Hendrik Leppkes wrote: >>>>> On Sun, Jan 24, 2016 at 8:51 PM, Andreas Cadhalpun >>>>> <andreas.cadhal...@googlemail.com> wrote: >>>>>> On 24.01.2016 20:40, Hendrik Leppkes wrote: >>>>>>> Unfortunately that doesn't work when there is no common path, ie. >>>>>>> sources on another drive (say D:) as my build directory (say C:) >>>>>> >>>>>> Don't do that then? >>>>> >>>>> Thats not an answer. >>>> >>>> When the build environment has so many limitations some things just >>>> don't work. >>> >>> >>> This used to work. >>> >>> Fix it, or revert. >> >> Who uses that way to build ffmpeg in an MSVC environment? > > It doesn't matter. People could do it before this set of patches if they > wanted to and now they can't. > >> >> On 24.01.2016 21:15, Timothy Gu wrote: >>> It's not, >> >> Exactly. >> >>> but it used to work, and it doesn't work now. >> >> And there is an easy workaround. > > It is absolutely unacceptable to say "do something else" as a "workaround" > to a breakage introduced by a new feature. > > Unless you can fix this for every usecase that was working before this > in the very short term, as several people told you already these patches > *must* be reverted until a proper fix is found. >
Yes, it *must* be reverted, FATE shouldn't be red. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel