On Fri, Dec 25, 2015 at 04:00:16PM -0800, Ganesh Ajjanagadde wrote: > avoids float to int cast, and is slightly superior in terms of rounding > ("Dutch/Gauss rounding"). > > Signed-off-by: Ganesh Ajjanagadde <gajjanaga...@gmail.com> > --- > libavfilter/vf_hue.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/libavfilter/vf_hue.c b/libavfilter/vf_hue.c > index 2c1b34e..92607f1 100644 > --- a/libavfilter/vf_hue.c > +++ b/libavfilter/vf_hue.c > @@ -105,8 +105,8 @@ static inline void compute_sin_and_cos(HueContext *hue) > * the saturation. > * This will be useful in the apply_lut function. > */ > - hue->hue_sin = rint(sin(hue->hue) * (1 << 16) * hue->saturation); > - hue->hue_cos = rint(cos(hue->hue) * (1 << 16) * hue->saturation); > + hue->hue_sin = lrint(sin(hue->hue) * (1 << 16) * hue->saturation); > + hue->hue_cos = lrint(cos(hue->hue) * (1 << 16) * hue->saturation);
the change LGTM thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB The worst form of inequality is to try to make unequal things equal. -- Aristotle
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