avoids float to int cast, and is slightly superior in terms of rounding ("Dutch/Gauss rounding").
Signed-off-by: Ganesh Ajjanagadde <gajjanaga...@gmail.com> --- libavfilter/vf_hue.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libavfilter/vf_hue.c b/libavfilter/vf_hue.c index 2c1b34e..92607f1 100644 --- a/libavfilter/vf_hue.c +++ b/libavfilter/vf_hue.c @@ -105,8 +105,8 @@ static inline void compute_sin_and_cos(HueContext *hue) * the saturation. * This will be useful in the apply_lut function. */ - hue->hue_sin = rint(sin(hue->hue) * (1 << 16) * hue->saturation); - hue->hue_cos = rint(cos(hue->hue) * (1 << 16) * hue->saturation); + hue->hue_sin = lrint(sin(hue->hue) * (1 << 16) * hue->saturation); + hue->hue_cos = lrint(cos(hue->hue) * (1 << 16) * hue->saturation); } static inline void create_luma_lut(HueContext *h) -- 2.6.4 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel