I appreciate the review for both the commits. I did fix all the unrelated changes and iterated in the new version, would appreciate the rearview.
> On May 29, 2025, at 20:53, Martin Storsjö <mar...@martin.st> wrote: > > On Tue, 27 May 2025, Dmitriy Kovalenko wrote: > >> This particular set of changes is a small improvement to all the >> existing functions and macro. The biggest performance gain is >> coming from post loading increment of the pointer and immediate >> prefetching > > How certain are you about the prefetching actually making a notable > difference here? I tried this patch, on an M3 Pro, and I see no difference in > the benchmark numbers from checkasm if I remove those prefetch instructions. > Do you have a setup where you can actually measure that they do make a > difference? > > So far, nothing within ffmpeg uses prefetch instructions anywhere, and I > haven't seen a case where they would actually do anything beneficial. (The > conventional wisdom I've heard is that they mostly don't do anything or > actually end up harmful. In this case, they also add a direct dependence on > the updated pointer register from the directly preceding instruction, which > _is_ harmful on in-order cores, unless it entirely ignores the instruction.) > >> diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S >> index c1c0adffc8..ee8eb24c14 100644 >> --- a/libswscale/aarch64/input.S >> +++ b/libswscale/aarch64/input.S >> @@ -1,5 +1,4 @@ >> -/* >> - * Copyright (c) 2024 Zhao Zhili <quinkbl...@foxmail.com> >> +/* Copyright (c) 2024 Zhao Zhili <quinkbl...@foxmail.com> > > This is an unrelated change > >> * >> * This file is part of FFmpeg. >> * >> @@ -57,20 +56,41 @@ >> sqshrn2 \dst\().8h, \dst2\().4s, \right_shift // >> dst_higher_half = dst2 >> right_shift >> .endm >> >> +// interleaved product version of the rgb to yuv gives slightly better >> performance on non-performant mobile >> +.macro rgb_to_uv_interleaved_product r, g, b, u_coef0, u_coef1, u_coef2, >> v_coef0, v_coef1, v_coef2, u_dst1, u_dst2, v_dst1, v_dst2, u_dst, v_dst, >> right_shift >> + smlal \u_dst1\().4s, \u_coef0\().4h, \r\().4h // U += ru * r >> (first 4) >> + smlal \v_dst1\().4s, \v_coef0\().4h, \r\().4h // V += rv * r >> (first 4) >> + smlal2 \u_dst2\().4s, \u_coef0\().8h, \r\().8h // U += ru * r >> (second 4) >> + smlal2 \v_dst2\().4s, \v_coef0\().8h, \r\().8h // V += rv * r >> (second 4) >> + > > The patch adds trailing whitespace here and in many other places; make sure > you don't do that. (It is visible by doing e.g. "git show".) > > Also, as a general rule, indent instructions within macros in the same way as > elsewhere. > >> + smlal \u_dst1\().4s, \u_coef1\().4h, \g\().4h // U += gu * g >> (first 4) >> + smlal \v_dst1\().4s, \v_coef1\().4h, \g\().4h // V += gv * g >> (first 4) >> + smlal2 \u_dst2\().4s, \u_coef1\().8h, \g\().8h // U += gu * g >> (second 4) >> + smlal2 \v_dst2\().4s, \v_coef1\().8h, \g\().8h // V += gv * g >> (second 4) > > If you with "non-performant mobile" mean small in-order cores, most of them > can handle repeated accumulation like these even faster, if you sequence > these so that all accumulations to one register is sequentially. E.g. first > all "smlal \u_dst1\().4s", followed by all "smlal \u_dst2\().4s", followed by > \v_dst1, followed by \v_dst2. It's worth benchmarking if you do have access > to such cores (e.g. Cortex-A53/A55; perhaps that's also the case on the > Cortex-R you mentioned in the commit message). > > That kind of code sequence is very counterintuitive, when considering > instruction scheduling for an in-order core, but there is an explicit mention > of it in the code optimization guides for them; it's usually worthwhile to > test out such a form of these accumulations. > >> + >> + smlal \u_dst1\().4s, \u_coef2\().4h, \b\().4h // U += bu * b >> (first 4) >> + smlal \v_dst1\().4s, \v_coef2\().4h, \b\().4h // V += bv * b >> (first 4) >> + smlal2 \u_dst2\().4s, \u_coef2\().8h, \b\().8h // U += bu * b >> (second 4) >> + smlal2 \v_dst2\().4s, \v_coef2\().8h, \b\().8h // V += bv * b >> (second 4) >> + >> + sqshrn \u_dst\().4h, \u_dst1\().4s, \right_shift // U first 4 pixels >> + sqshrn2 \u_dst\().8h, \u_dst2\().4s, \right_shift // U all 8 pixels >> + sqshrn \v_dst\().4h, \v_dst1\().4s, \right_shift // V first 4 pixels >> + sqshrn2 \v_dst\().8h, \v_dst2\().4s, \right_shift // V all 8 pixels >> +.endm >> + >> .macro rgbToY_neon fmt_bgr, fmt_rgb, element, alpha_first=0 >> function ff_\fmt_bgr\()ToY_neon, export=1 >> - cmp w4, #0 // check width > 0 >> + cbz w4, 3f // check width > 0 >> ldp w12, w11, [x5] // w12: ry, w11: gy >> ldr w10, [x5, #8] // w10: by >> - b.gt 4f >> - ret >> + b 4f >> endfunc >> >> function ff_\fmt_rgb\()ToY_neon, export=1 >> - cmp w4, #0 // check width > 0 >> + cbz w4, 3f // check width > 0 >> ldp w10, w11, [x5] // w10: ry, w11: gy >> ldr w12, [x5, #8] // w12: by >> - b.le 3f >> 4: >> mov w9, #256 // w9 = 1 << (RGB2YUV_SHIFT - >> 7) >> movk w9, #8, lsl #16 // w9 += 32 << (RGB2YUV_SHIFT >> - 1) >> @@ -158,8 +178,7 @@ rgbToY_neon abgr32, argb32, element=4, alpha_first=1 >> >> .macro rgbToUV_half_neon fmt_bgr, fmt_rgb, element, alpha_first=0 >> function ff_\fmt_bgr\()ToUV_half_neon, export=1 >> - cmp w5, #0 // check width > 0 >> - b.le 3f >> + cbz w5, 3f // check width > 0 >> >> ldp w12, w11, [x6, #12] >> ldp w10, w15, [x6, #20] >> @@ -168,7 +187,7 @@ function ff_\fmt_bgr\()ToUV_half_neon, export=1 >> endfunc >> >> function ff_\fmt_rgb\()ToUV_half_neon, export=1 >> - cmp w5, #0 // check width > 0 >> + cmp w5, #0 // check width > 0 >> b.le 3f >> >> ldp w10, w11, [x6, #12] // w10: ru, w11: gu >> @@ -178,32 +197,41 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1 >> cmp w5, #8 >> rgb_set_uv_coeff half=1 >> b.lt 2f >> -1: >> +1: // load 16 pixels and prefetch memory for the next block >> .if \element == 3 >> - ld3 { v16.16b, v17.16b, v18.16b }, [x3] >> + ld3 { v16.16b, v17.16b, v18.16b }, [x3], #48 >> + prfm pldl1strm, [x3, #48] >> .else >> - ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3] >> + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3], #64 >> + prfm pldl1strm, [x3, #64] >> .endif >> + >> .if \alpha_first >> - uaddlp v21.8h, v19.16b >> - uaddlp v20.8h, v18.16b >> - uaddlp v19.8h, v17.16b >> + uaddlp v21.8h, v19.16b // v21: summed b pairs >> + uaddlp v20.8h, v18.16b // v20: summed g pairs >> + uaddlp v19.8h, v17.16b // v19: summed r pairs >> .else >> - uaddlp v19.8h, v16.16b // v19: r >> - uaddlp v20.8h, v17.16b // v20: g >> - uaddlp v21.8h, v18.16b // v21: b >> + uaddlp v19.8h, v16.16b // v19: summed r pairs >> + uaddlp v20.8h, v17.16b // v20: summed g pairs >> + uaddlp v21.8h, v18.16b // v21: summed b pairs >> .endif >> >> - rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10 >> - rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10 >> - sub w5, w5, #8 // width -= 8 >> - add x3, x3, #(16*\element) >> - cmp w5, #8 // width >= 8 ? >> + mov v22.16b, v6.16b // U first half >> + mov v23.16b, v6.16b // U second half >> + mov v24.16b, v6.16b // V first half >> + mov v25.16b, v6.16b // V second half >> + >> + rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, >> v5, v22, v23, v24, v25, v16, v17, #10 >> + >> str q16, [x0], #16 // store dst_u >> str q17, [x1], #16 // store dst_v >> + >> + sub w5, w5, #8 // width -= 8 >> + cmp w5, #8 // width >= 8 ? >> b.ge 1b >> - cbz w5, 3f >> -2: >> + cbz w5, 3f // No pixels left? Exit >> + >> +2: // Scalar fallback for remaining pixels >> .if \alpha_first >> rgb_load_add_half 1, 5, 2, 6, 3, 7 >> .else >> @@ -213,21 +241,24 @@ function ff_\fmt_rgb\()ToUV_half_neon, export=1 >> rgb_load_add_half 0, 4, 1, 5, 2, 6 >> .endif >> .endif >> - >> smaddl x8, w2, w10, x9 // dst_u = ru * r + >> const_offset >> + smaddl x16, w2, w13, x9 // dst_v = rv * r + >> const_offset (parallel) >> + >> smaddl x8, w4, w11, x8 // dst_u += gu * g >> + smaddl x16, w4, w14, x16 // dst_v += gv * g >> (parallel) >> + >> smaddl x8, w7, w12, x8 // dst_u += bu * b >> - asr x8, x8, #10 // dst_u >>= 10 >> + smaddl x16, w7, w15, x16 // dst_v += bv * b >> (parallel) >> + >> + asr w8, w8, #10 // dst_u >>= 10 >> + asr w16, w16, #10 // dst_v >>= 10 >> + >> strh w8, [x0], #2 // store dst_u >> - >> - smaddl x8, w2, w13, x9 // dst_v = rv * r + >> const_offset >> - smaddl x8, w4, w14, x8 // dst_v += gv * g >> - smaddl x8, w7, w15, x8 // dst_v += bv * b >> - asr x8, x8, #10 // dst_v >>= 10 >> - sub w5, w5, #1 >> - add x3, x3, #(2*\element) >> - strh w8, [x1], #2 // store dst_v >> - cbnz w5, 2b >> + strh w16, [x1], #2 // store dst_v >> + >> + sub w5, w5, #1 // width-- >> + add x3, x3, #(2*\element) // Advance source pointer >> + cbnz w5, 2b // Process next pixel if >> any left >> 3: >> ret >> endfunc >> @@ -244,9 +275,9 @@ function ff_\fmt_bgr\()ToUV_neon, export=1 >> cmp w5, #0 // check width > 0 >> b.le 3f >> >> - ldp w12, w11, [x6, #12] >> - ldp w10, w15, [x6, #20] >> - ldp w14, w13, [x6, #28] >> + ldp w12, w11, [x6, #12] // bu, gu >> + ldp w10, w15, [x6, #20] // ru, bv >> + ldp w14, w13, [x6, #28] // gv, rv >> b 4f >> endfunc >> >> @@ -263,21 +294,48 @@ function ff_\fmt_rgb\()ToUV_neon, export=1 >> b.lt 2f >> 1: >> .if \alpha_first >> - argb_to_yuv_load_rgb x3 >> + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3], #64 >> + uxtl v21.8h, v19.8b // v21: b >> + uxtl2 v24.8h, v19.16b // v24: b >> + uxtl v19.8h, v17.8b // v19: r >> + uxtl v20.8h, v18.8b // v20: g >> + uxtl2 v22.8h, v17.16b // v22: r >> + uxtl2 v23.8h, v18.16b // v23: g > > The code here, and below, is exactly the same as before, except for the > postincrement on the load (plus the prefetch). Can we add the postincrement > to the macro rather than unmacroing the code? > >> .else >> - rgb_to_yuv_load_rgb x3, \element >> + .if \element == 3 >> + ld3 { v16.16b, v17.16b, v18.16b }, [x3], #48 >> + prfm pldl1strm, [x3, #48] > > Instead of adding unusual indentation of the instructions here, you could use > 2 instead of 4 spaces for the .if directives, to keep the vertical alignment > of the instructions. > >> + .else // element == 4 >> + ld4 { v16.16b, v17.16b, v18.16b, v19.16b }, [x3], >> #64 >> + prfm pldl1strm, [x3, #64] >> + .endif >> + uxtl v19.8h, v16.8b // v19: r >> + uxtl v20.8h, v17.8b // v20: g >> + uxtl v21.8h, v18.8b // v21: b >> + uxtl2 v22.8h, v16.16b // v22: r >> + uxtl2 v23.8h, v17.16b // v23: g >> + uxtl2 v24.8h, v18.16b // v24: b >> .endif >> - rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9 >> - rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9 >> - rgb_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9 >> - rgb_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9 >> - sub w5, w5, #16 >> - add x3, x3, #(16*\element) >> - cmp w5, #16 >> - stp q16, q17, [x0], #32 // store to dst_u >> - stp q18, q19, [x1], #32 // store to dst_v >> + // process 2 groups of 8 pixels >> + mov v25.16b, v6.16b // U_dst1 = const_offset >> (32-bit accumulators) >> + mov v26.16b, v6.16b // U_dst2 = const_offset >> + mov v27.16b, v6.16b // V_dst1 = const_offset >> + mov v28.16b, v6.16b // V_dst2 = const_offset >> + rgb_to_uv_interleaved_product v19, v20, v21, v0, v1, v2, v3, v4, >> v5, v25, v26, v27, v28, v16, v18, #9 >> + >> + mov v25.16b, v6.16b >> + mov v26.16b, v6.16b >> + mov v27.16b, v6.16b >> + mov v28.16b, v6.16b >> + rgb_to_uv_interleaved_product v22, v23, v24, v0, v1, v2, v3, v4, >> v5, v25, v26, v27, v28, v17, v19, #9 >> + >> + sub w5, w5, #16 // width -= 16 >> + cmp w5, #16 // width >= 16 ? >> + stp q16, q17, [x0], #32 // store to dst_u >> (post-increment) >> + stp q18, q19, [x1], #32 // store to dst_v >> (post-increment) >> b.ge 1b >> - cbz w5, 3f >> + cbz w5, 3f // No pixels left? Exit >> + >> 2: >> .if \alpha_first >> ldrb w16, [x3, #1] // w16: r >> @@ -292,13 +350,13 @@ function ff_\fmt_rgb\()ToUV_neon, export=1 >> smaddl x8, w16, w10, x9 // x8 = ru * r + const_offset >> smaddl x8, w17, w11, x8 // x8 += gu * g >> smaddl x8, w4, w12, x8 // x8 += bu * b >> - asr w8, w8, #9 // x8 >>= 9 >> + asr x8, x8, #9 // x8 >>= 9 >> strh w8, [x0], #2 // store to dst_u > > Does this make any practical difference, as we're just storing the lower 32 > bits anyway? > > // Martin > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".