On Thu, 12 Sept 2024 at 09:21, Niranjan Kshatriya (QUIC)
<quic_nksha...@quicinc.com> wrote:
>
> Hi team,
>
> I am working on Windows on ARM application development and wants to execute 
> FFMPEG on my device.
> On FFMPEG download page (Releases * BtbN/FFmpeg-Builds 
> (github.com)<https://github.com/BtbN/FFmpeg-Builds/releases>) "windows on 
> Arm" binary is not available (Other binaries(x64 and linux Arm64) are 
> generated and validated ).
>
> X64 version of FFMPEG binary is running successfully on my ARM device but 
> looking for ARM Native FFMPEG support for better experience as x64 is running 
> slow on my device compared to x64 device.
>
> I have downloaded the source from :  https://git.ffmpeg.org/ffmpeg.git    and 
> compiled locally ( on ARM using WSL ) for Arm with tool chain : GitHub - 
> Windows-on-ARM-Experiments/mingw-woarm64-build: Workflows and build scripts 
> for Windows on Arm64 GNU cross-compiler for `aarch64-w64-mingw32` 
> target.<https://github.com/Windows-on-ARM-Experiments/mingw-woarm64-build?tab=readme-ov-file>
>   with below configuration :
>
> ./configure --arch=arm64 --target-os=mingw32 
> --cross-prefix=aarch64-w64-mingw32- --prefix=/ffbuild/prefix 
> --pkg-config-flags=--static --pkg-config=pkg-config --enable-gpl 
> --enable-version3 --disable-debug --disable-w32threads --enable-pthreads 
> --disable-libpulse --disable-libxcb

Currently you have 3 ways to produce native Windows on ARM binaries.
Mentioned by Martin, LLVM based toolchain
https://github.com/mstorsjo/llvm-mingw/releases
Mentioned by You, GNU based toolchain
https://github.com/Windows-on-ARM-Experiments
And third option would be MSVC build, which I didn't specifically test
with FFmpeg on ARM, but should works just fine as MSVC is natively
supported by ./configure.

I would agree with Martin, that LLVM toolchain should be prefered if
possible as it is way more mature, than the GNU one. I cannot comment
on MSVC as I don't have first hand experience, but I suspect it works
just fine, with all standard MSVC limitations.

As for prebuilt binaries, it's fully up to contributors to decide to
include ARM pipelines in their auto build scripts.

- Kacper
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