Hi team,

I am working on Windows on ARM application development and wants to execute 
FFMPEG on my device.
On FFMPEG download page (Releases * BtbN/FFmpeg-Builds 
(github.com)<https://github.com/BtbN/FFmpeg-Builds/releases>) "windows on Arm" 
binary is not available (Other binaries(x64 and linux Arm64) are generated and 
validated ).

X64 version of FFMPEG binary is running successfully on my ARM device but 
looking for ARM Native FFMPEG support for better experience as x64 is running 
slow on my device compared to x64 device.

I have downloaded the source from :  https://git.ffmpeg.org/ffmpeg.git    and 
compiled locally ( on ARM using WSL ) for Arm with tool chain : GitHub - 
Windows-on-ARM-Experiments/mingw-woarm64-build: Workflows and build scripts for 
Windows on Arm64 GNU cross-compiler for `aarch64-w64-mingw32` 
target.<https://github.com/Windows-on-ARM-Experiments/mingw-woarm64-build?tab=readme-ov-file>
  with below configuration :

./configure --arch=arm64 --target-os=mingw32 
--cross-prefix=aarch64-w64-mingw32- --prefix=/ffbuild/prefix 
--pkg-config-flags=--static --pkg-config=pkg-config --enable-gpl 
--enable-version3 --disable-debug --disable-w32threads --enable-pthreads 
--disable-libpulse --disable-libxcb


It will be good to have Windows on ARM prebuilt libraries for FFMPEG as part of 
Download repository (Releases * BtbN/FFmpeg-Builds 
(github.com)<https://github.com/BtbN/FFmpeg-Builds/releases>).

What it takes to generate Windows on ARM libraries?

Regards,
Niranjan
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