On Tue, 25 Jun 2024 at 16:07, Paul B Mahol <one...@gmail.com> wrote: > On Tue, Jun 25, 2024 at 2:47 PM Dennis Mungai <dmng...@gmail.com> wrote: > > > On Sun, 28 Jun 2020 at 16:59, James Almer <jamr...@gmail.com> wrote: > > > > > On 6/27/2020 7:54 AM, Paul B Mahol wrote: > > > > On 6/26/20, James Almer <jamr...@gmail.com> wrote: > > > >> On 6/26/2020 4:16 PM, Lynne wrote: > > > >>> Jun 26, 2020, 19:05 by jamr...@gmail.com: > > > >>> > > > >>>> On 6/26/2020 1:58 PM, Paul B Mahol wrote: > > > >>>> > > > >>>>> On 6/26/20, James Almer <jamr...@gmail.com> wrote: > > > >>>>> > > > >>>>>> On 6/26/2020 1:13 PM, Paul B Mahol wrote: > > > >>>>>> > > > >>>>>>> On 6/26/20, Paul B Mahol <one...@gmail.com> wrote: > > > >>>>>>> > > > >>>>>>>> On 6/24/20, Paul B Mahol <one...@gmail.com> wrote: > > > >>>>>>>> > > > >>>>>>>>> Signed-off-by: Paul B Mahol <one...@gmail.com> > > > >>>>>>>>> --- > > > >>>>>>>>> Please test it and reports benchmark results on non toyish > > GPUs. > > > >>>>>>>>> > > > >>>>>>>> > > > >>>>>>>> Please, I really need it! > > > >>>>>>>> > > > >>>>>>> > > > >>>>>>> > > > >>>>>>> Why nobody wants to help? > > > >>>>>>> > > > >>>>>>> This makes me really really sad. > > > >>>>>>> > > > >>>>>> > > > >>>>>> I can try. Can you give an example command line with a publicly > > > >>>>>> available sample? > > > >>>>>> > > > >>>>> > > > >>>>> You can use any sample, samples are irrelevant. just report > > > resolution > > > >>>>> used. > > > >>>>> Also compare with CPU solution with just v360 filter. > > > >>>>> > > > >>>>> For yuv420p inputs: > > > >>>>> > > > >>>>> ffmpeg -init_hw_device vulkan=vulkan -i INPUT -filter_hw_device > > > vulkan > > > >>>>> -vf > > > >>>>> > > > > > > hwupload,v360_vulkan=fisheye:e:ih_fov=180:iv_fov=180:w=2048:h=1024,hwdownload,format=yuv420p > > > >>>>> -f null - > > > >>>>> > > > >>>>> ffmpeg -i INPUT -vf > > > v360=fisheye:e:ih_fov=180:iv_fov=180:w=2048:h=1024 > > > >>>>> -f null - > > > >>>>> > > > >>>>> Just make sure that you get same output resolution in both cases. > > If > > > >>>>> not, adjust w/h accordingly. > > > >>>>> > > > >>>> > > > >>>> I'm getting a segfault on vkGetInstanceProcAddr, and i don't know > if > > > >>>> it's your filter or some issue in the driver. gdb is not being > > > helpful. > > > >>>> _______________________________________________ > > > >>>> ffmpeg-devel mailing list > > > >>>> ffmpeg-devel@ffmpeg.org > > > >>>> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > > >>>> > > > >>>> To unsubscribe, visit link above, or email > > > >>>> ffmpeg-devel-requ...@ffmpeg.org> with subject "unsubscribe". > > > >>>> > > > >>> > > > >>> Can you test again but replace EXT_EXTERNAL_HOST_MEMORY in > > > >>> optional_device_exts > > > >>> with EXT_NO_FLAG? > > > >> > > > >> Applying > > > >> > > > >>> diff --git a/libavutil/hwcontext_vulkan.c > > > b/libavutil/hwcontext_vulkan.c > > > >>> index 5e51d0390f..49fb7827ba 100644 > > > >>> --- a/libavutil/hwcontext_vulkan.c > > > >>> +++ b/libavutil/hwcontext_vulkan.c > > > >>> @@ -228,7 +228,7 @@ static const VulkanOptExtension > > > optional_device_exts[] > > > >>> = { > > > >>> { VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME, > > > >>> EXT_EXTERNAL_DMABUF_MEMORY, }, > > > >>> { VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME, > > > >>> EXT_DRM_MODIFIER_FLAGS, }, > > > >>> { VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME, > > > >>> EXT_EXTERNAL_FD_SEM, }, > > > >>> - { VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME, > > > >>> EXT_EXTERNAL_HOST_MEMORY, }, > > > >>> + { VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME, > > > >>> EXT_NO_FLAG, }, > > > >>> }; > > > >>> > > > >>> /* Converts return values to strings */ > > > >> > > > >> I still get a segfault: > > > >> > > > >>> Thread 1 received signal SIGSEGV, Segmentation fault. > > > >>> 0x00007ff8ed9274c0 in vkGetInstanceProcAddr () > > > >>> from > > > >>> > > > > > > C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ccad5caddc3a3d35\nvoglv64.dll > > > >> > > > >> Debug output shows > > > >> > > > >>> [AVHWDeviceContext @ 000001532a762800] GPU listing: > > > >>> [AVHWDeviceContext @ 000001532a762800] 0: GeForce GTX 1660 > > > (discrete) > > > >>> (0x2184) > > > >>> [AVHWDeviceContext @ 000001532a762800] Using queue family 0 (total > > > queues: > > > >>> 16) for graphics > > > >>> [AVHWDeviceContext @ 000001532a762800] QF 0 flags: (graphics) > > > >>> (compute) (transfers) (sparse) > > > >>> [AVHWDeviceContext @ 000001532a762800] Using queue family 2 (total > > > queues: > > > >>> 8) for compute > > > >>> [AVHWDeviceContext @ 000001532a762800] QF 2 flags: (compute) > > > >>> (transfers) (sparse) > > > >>> [AVHWDeviceContext @ 000001532a762800] Using queue family 1 (total > > > queues: > > > >>> 2) for transfers > > > >>> [AVHWDeviceContext @ 000001532a762800] QF 1 flags: (transfers) > > > >>> (sparse) > > > >>> [AVHWDeviceContext @ 000001532a762800] Using device extension > > > >>> "VK_EXT_external_memory_host" > > > >>> [AVHWDeviceContext @ 000001532a762800] Using device extension > > > >>> VK_EXT_external_memory_host > > > >>> [AVHWDeviceContext @ 000001532a762800] Using device: GeForce GTX > 1660 > > > >>> [AVHWDeviceContext @ 000001532a762800] Alignments: > > > >>> [AVHWDeviceContext @ 000001532a762800] > > > >>> optimalBufferCopyRowPitchAlignment: 1 > > > >>> [AVHWDeviceContext @ 000001532a762800] minMemoryMapAlignment: > > > >>> 64 > > > >> > > > >> And crashes right after printing: > > > >> > > > >>> [Parsed_v360_vulkan_1 @ 000001532abd5c80] Shader v360_compute > linked! > > > >>> Size: 5508 bytes > > > >> > > > >> I'm using the latest driver, 451.48, on Windows 10 2004. > > > > > > > > So other vulkan filters, like vulkan_chromaber works for you? > > > > > > All fail the same way in vkGetInstanceProcAddr, so the issue is in > > > hwcontext. > > > > > > Lynne should be able to test/bench this filter. > > > > > > > Hello Paul, et al, > > > > Any updates on this filter? > > > > I'm no longer working on FFmpeg. > > The v360_opencl filter got in more useful state but due complete lack of > interest in it from users, I forgot about its existence. > The v360_vulkan filter is probably in worse shape than v360_opencl filter > and 0/negative interest, and I forgot about its existence too. >
Is there an FFmpeg tree with v360_opencl (or a similar filter) out there? A GPU-accelerated v360 filter is definitely useful to test and implement. Definitely more useful than the DNN stack in FFmpeg (by leaps and bounds) as far as applicability is concerned. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".