On Thu, 20 Jun 2024, Zhao Zhili wrote:

On Jun 19, 2024, at 20:05, Rémi Denis-Courmont <r...@remlab.net> wrote:

Le 19 juin 2024 11:24:28 GMT+02:00, Zhao Zhili <quinkbl...@foxmail.com 
<mailto:quinkbl...@foxmail.com>> a écrit :

On Jun 19, 2024, at 15:07, Rémi Denis-Courmont <r...@remlab.net> wrote:



Le 15 juin 2024 11:57:18 GMT+02:00, Zhao Zhili <quinkbl...@foxmail.com> a écrit 
:

diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
index 2b956fe5c2..37f1158504 100644
--- a/libswscale/aarch64/input.S
+++ b/libswscale/aarch64/input.S
@@ -20,8 +20,12 @@

#include "libavutil/aarch64/asm.S"

-.macro rgb_to_yuv_load_rgb src
+.macro rgb_to_yuv_load_rgb src, element=3
+    .if \element == 3
      ld3             { v16.16b, v17.16b, v18.16b }, [\src]
+    .else
+        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
+    .endif
      uxtl            v19.8h, v16.8b             // v19: r
      uxtl            v20.8h, v17.8b             // v20: g
      uxtl            v21.8h, v18.8b             // v21: b
@@ -43,7 +47,7 @@
      sqshrn2         \dst\().8h, \dst2\().4s, \right_shift   // dst_higher_half = 
dst2 >> right_shift
.endm

-.macro rgbToY bgr
+.macro rgbToY bgr, element=3

AFAICT, you don't need to a macro parameter for component order. Just swap red 
and blue coefficients in the prologue and then run the bit-exact same loops for 
bgr/rgb, rgba/bgra and argb/abgr. This adds one branch in the prologue but 
that's mostly negligible compared to the loop.

I’m not sure where to add the branch. Could you elaborate? Do you mean load 
coefficients first like the following:

function ff_bgr24ToUV_half_neon, export=1
      ldr             w12, [x6, #12]
      ldr             w11, [x6, #16]
      ldr             w10, [x6, #20]
      ldr             w15, [x6, #24]
      ldr             w14, [x6, #28]
      ldr             w13, [x6, #32]
      rgbToUV_half
endfunc

Hmm, no. You need to jump past the loading of red and blue coefficients. It 
might help to load green coefficients last.

By the way, I think you can use LDP instead of LDR.

Patch v2 replace LDR by LDP, then the "jump past the loading of red and blue 
coefficients” doesn’t apply now.

Rémi's point is that you don't need to duplicate the whole function, when the only thing you're changing is a couple of instructions in the prologue of the function. By reusing the actual bulk of the function, you save on binary size.

One way of doing it looks like this:

diff --git a/libavutil/aarch64/asm.S b/libavutil/aarch64/asm.S
index 1840f9fb01..eb870e4dca 100644
--- a/libavutil/aarch64/asm.S
+++ b/libavutil/aarch64/asm.S
@@ -256,5 +256,11 @@ ELF     .size   \name, . - \name
 #define JOIN(a, b) GLUE(a, b)
 #define X(s) JOIN(EXTERN_ASM, s)

+#ifdef __APPLE__
+#define L(x) L ## x
+#else
+#define L(x) .L ## x
+#endif
+
 #define x18 do_not_use_x18
 #define w18 do_not_use_w18
diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
index 33afa34111..ce10d584c6 100644
--- a/libswscale/aarch64/input.S
+++ b/libswscale/aarch64/input.S
@@ -49,6 +49,7 @@ function ff_rgb24ToY_neon, export=1
         ldr             w12, [x5, #8]           // w12: by
         b.le            3f

+L(rgb24ToY_internal):
         mov             w9, #256                // w9 = 1 << (RGB2YUV_SHIFT - 
7)
         movk            w9, #8, lsl #16         // w9 += 32 << (RGB2YUV_SHIFT 
- 1)
         dup             v6.4s, w9               // w9: const_offset
@@ -85,6 +86,14 @@ function ff_rgb24ToY_neon, export=1
         ret
 endfunc

+function ff_bgr24ToY_neon, export=1
+        cmp             w4, #0                  // check width > 0
+        ldp             w12, w11, [x5]          // w12: ry, w11: gy
+        ldr             w10, [x5, #8]           // w10: by
+        b.gt            L(rgb24ToY_internal)
+        ret
+endfunc
+
 .macro rgb24_load_uv_coeff half
         ldp             w10, w11, [x6, #12]     // w10: ru, w11: gu
         ldp             w12, w13, [x6, #20]     // w12: bu, w13: rv


Another way looks like this:

diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
index 33afa34111..5c4b7a41fd 100644
--- a/libswscale/aarch64/input.S
+++ b/libswscale/aarch64/input.S
@@ -43,12 +43,23 @@
sqshrn2 \dst\().8h, \dst2\().4s, \right_shift // dst_higher_half = dst2 >> right_shift
 .endm

+function ff_bgr24ToY_neon, export=1
+        cmp             w4, #0                  // check width > 0
+        ldp             w12, w11, [x5]          // w12: ry, w11: gy
+        ldr             w10, [x5, #8]           // w10: by
+        b.gt            rgb24ToY_internal
+        ret
+endfunc
+
 function ff_rgb24ToY_neon, export=1
         cmp             w4, #0                  // check width > 0
         ldp             w10, w11, [x5]          // w10: ry, w11: gy
         ldr             w12, [x5, #8]           // w12: by
-        b.le            3f
+        b.gt            rgb24ToY_internal
+        ret
+endfunc

+function rgb24ToY_internal
         mov             w9, #256                // w9 = 1 << (RGB2YUV_SHIFT - 
7)
         movk            w9, #8, lsl #16         // w9 += 32 << (RGB2YUV_SHIFT 
- 1)
         dup             v6.4s, w9               // w9: const_offset


Or if you want to be really adventurous, you can make a fallthrough:


diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
index 33afa34111..025a965b76 100644
--- a/libswscale/aarch64/input.S
+++ b/libswscale/aarch64/input.S
@@ -43,12 +43,22 @@
sqshrn2 \dst\().8h, \dst2\().4s, \right_shift // dst_higher_half = dst2 >> right_shift
 .endm

+function ff_bgr24ToY_neon, export=1
+        cmp             w4, #0                  // check width > 0
+        ldp             w12, w11, [x5]          // w12: ry, w11: gy
+        ldr             w10, [x5, #8]           // w10: by
+        b.gt            rgb24ToY_internal
+        ret
+endfunc
+
 function ff_rgb24ToY_neon, export=1
         cmp             w4, #0                  // check width > 0
         ldp             w10, w11, [x5]          // w10: ry, w11: gy
         ldr             w12, [x5, #8]           // w12: by
         b.le            3f
+endfunc

+function rgb24ToY_internal
         mov             w9, #256                // w9 = 1 << (RGB2YUV_SHIFT - 
7)
         movk            w9, #8, lsl #16         // w9 += 32 << (RGB2YUV_SHIFT 
- 1)
         dup             v6.4s, w9               // w9: const_offset


// Martin
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