> On Jun 19, 2024, at 15:07, Rémi Denis-Courmont <r...@remlab.net> wrote:
> 
> 
> 
> Le 15 juin 2024 11:57:18 GMT+02:00, Zhao Zhili <quinkbl...@foxmail.com> a 
> écrit :
>> From: Zhao Zhili <zhiliz...@tencent.com>
>> 
>> Test on Apple M1 with kperf
>> 
>> bgra_to_uv_8_c: 13.4
>> bgra_to_uv_8_neon: 37.4
>> bgra_to_uv_128_c: 155.9
>> bgra_to_uv_128_neon: 91.7
>> bgra_to_uv_1080_c: 1173.2
>> bgra_to_uv_1080_neon: 822.7
>> bgra_to_uv_1920_c: 2078.2
>> bgra_to_uv_1920_neon: 1437.7
>> bgra_to_uv_half_8_c: 17.9
>> bgra_to_uv_half_8_neon: 37.4
>> bgra_to_uv_half_128_c: 103.9
>> bgra_to_uv_half_128_neon: 73.9
>> bgra_to_uv_half_1080_c: 850.2
>> bgra_to_uv_half_1080_neon: 484.2
>> bgra_to_uv_half_1920_c: 1479.2
>> bgra_to_uv_half_1920_neon: 824.2
>> bgra_to_y_8_c: 8.2
>> bgra_to_y_8_neon: 18.2
>> bgra_to_y_128_c: 101.4
>> bgra_to_y_128_neon: 74.9
>> bgra_to_y_1080_c: 739.4
>> bgra_to_y_1080_neon: 613.4
>> bgra_to_y_1920_c: 1298.7
>> bgra_to_y_1920_neon: 918.7
>> ---
>> libswscale/aarch64/input.S   | 81 +++++++++++++++++++++++++++++++-----
>> libswscale/aarch64/swscale.c | 16 +++++++
>> 2 files changed, 86 insertions(+), 11 deletions(-)
>> 
>> diff --git a/libswscale/aarch64/input.S b/libswscale/aarch64/input.S
>> index 2b956fe5c2..37f1158504 100644
>> --- a/libswscale/aarch64/input.S
>> +++ b/libswscale/aarch64/input.S
>> @@ -20,8 +20,12 @@
>> 
>> #include "libavutil/aarch64/asm.S"
>> 
>> -.macro rgb_to_yuv_load_rgb src
>> +.macro rgb_to_yuv_load_rgb src, element=3
>> +    .if \element == 3
>>        ld3             { v16.16b, v17.16b, v18.16b }, [\src]
>> +    .else
>> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [\src]
>> +    .endif
>>        uxtl            v19.8h, v16.8b             // v19: r
>>        uxtl            v20.8h, v17.8b             // v20: g
>>        uxtl            v21.8h, v18.8b             // v21: b
>> @@ -43,7 +47,7 @@
>>        sqshrn2         \dst\().8h, \dst2\().4s, \right_shift   // 
>> dst_higher_half = dst2 >> right_shift
>> .endm
>> 
>> -.macro rgbToY bgr
>> +.macro rgbToY bgr, element=3
> 
> AFAICT, you don't need to a macro parameter for component order. Just swap 
> red and blue coefficients in the prologue and then run the bit-exact same 
> loops for bgr/rgb, rgba/bgra and argb/abgr. This adds one branch in the 
> prologue but that's mostly negligible compared to the loop.

I’m not sure where to add the branch. Could you elaborate? Do you mean load 
coefficients first like the following:

function ff_bgr24ToUV_half_neon, export=1
        ldr             w12, [x6, #12]
        ldr             w11, [x6, #16]
        ldr             w10, [x6, #20]
        ldr             w15, [x6, #24]
        ldr             w14, [x6, #28]
        ldr             w13, [x6, #32]
        rgbToUV_half
endfunc

> 
>>        cmp             w4, #0                  // check width > 0
>>    .if \bgr
>>        ldr             w12, [x5]               // w12: ry
>> @@ -67,11 +71,15 @@
>>        dup             v2.8h, w12
>>        b.lt            2f
>> 1:
>> -        rgb_to_yuv_load_rgb x1
>> +        rgb_to_yuv_load_rgb x1, \element
>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
>>        sub             w4, w4, #16             // width -= 16
>> +    .if \element == 3
>>        add             x1, x1, #48             // src += 48
>> +    .else
>> +        add             x1, x1, #64
>> +    .endif
>>        cmp             w4, #16                 // width >= 16 ?
>>        stp             q16, q17, [x0], #32     // store to dst
>>        b.ge            1b
>> @@ -86,7 +94,7 @@
>>        smaddl          x13, w15, w12, x13      // x13 += by * b
>>        asr             w13, w13, #9            // x13 >>= 9
>>        sub             w4, w4, #1              // width--
>> -        add             x1, x1, #3              // src += 3
>> +        add             x1, x1, \element
>>        strh            w13, [x0], #2           // store to dst
>>        cbnz            w4, 2b
>> 3:
>> @@ -101,6 +109,14 @@ function ff_bgr24ToY_neon, export=1
>>        rgbToY          bgr=1
>> endfunc
>> 
>> +function ff_rgba32ToY_neon, export=1
>> +        rgbToY          bgr=0, element=4
>> +endfunc
>> +
>> +function ff_bgra32ToY_neon, export=1
>> +        rgbToY          bgr=1, element=4
>> +endfunc
>> +
>> .macro rgb_load_uv_coeff half, bgr
>>    .if \bgr
>>        ldr             w12, [x6, #12]
>> @@ -130,7 +146,7 @@ endfunc
>>        dup             v6.4s, w9
>> .endm
>> 
>> -.macro rgbToUV_half bgr
>> +.macro rgbToUV_half bgr, element=3
>>        cmp             w5, #0          // check width > 0
>>        b.le            3f
>> 
>> @@ -139,7 +155,11 @@ endfunc
>>        b.lt            2f
>>        // The following comments assume RGB order. The logic for RGB and BGR 
>> is the same.
>> 1:
>> +    .if \element == 3
>>        ld3             { v16.16b, v17.16b, v18.16b }, [x3]
>> +    .else
>> +        ld4             { v16.16b, v17.16b, v18.16b, v19.16b }, [x3]
>> +    .endif
>>        uaddlp          v19.8h, v16.16b         // v19: r
>>        uaddlp          v20.8h, v17.16b         // v20: g
>>        uaddlp          v21.8h, v18.16b         // v21: b
>> @@ -147,7 +167,11 @@ endfunc
>>        rgb_to_yuv_product v19, v20, v21, v22, v23, v16, v0, v1, v2, #10
>>        rgb_to_yuv_product v19, v20, v21, v24, v25, v17, v3, v4, v5, #10
>>        sub             w5, w5, #8              // width -= 8
>> -        add             x3, x3, #48             // src += 48
>> +    .if \element == 3
>> +        add             x3, x3, #48
>> +    .else
>> +        add             x3, x3, #64
>> +    .endif
>>        cmp             w5, #8                  // width >= 8 ?
>>        str             q16, [x0], #16          // store dst_u
>>        str             q17, [x1], #16          // store dst_v
>> @@ -155,9 +179,10 @@ endfunc
>>        cbz             w5, 3f
>> 2:
>>        ldrb            w2, [x3]                // w2: r1
>> -        ldrb            w4, [x3, #3]            // w4: r2
>> +        ldrb            w4, [x3, \element]      // w4: r2
>>        add             w2, w2, w4              // w2 = r1 + r2
>> 
>> +    .if \element == 3
>>        ldrb            w4, [x3, #1]            // w4: g1
>>        ldrb            w7, [x3, #4]            // w7: g2
>>        add             w4, w4, w7              // w4 = g1 + g2
>> @@ -165,6 +190,15 @@ endfunc
>>        ldrb            w7, [x3, #2]            // w7: b1
>>        ldrb            w8, [x3, #5]            // w8: b2
>>        add             w7, w7, w8              // w7 = b1 + b2
>> +    .else
>> +        ldrb            w4, [x3, #1]            // w4: g1
>> +        ldrb            w7, [x3, #5]            // w7: g2
>> +        add             w4, w4, w7              // w4 = g1 + g2
>> +
>> +        ldrb            w7, [x3, #2]            // w7: b1
>> +        ldrb            w8, [x3, #6]            // w8: b2
>> +        add             w7, w7, w8              // w7 = b1 + b2
>> +    .endif
>> 
>>        smaddl          x8, w2, w10, x9         // dst_u = ru * r + 
>> const_offset
>>        smaddl          x8, w4, w11, x8         // dst_u += gu * g
>> @@ -177,7 +211,12 @@ endfunc
>>        smaddl          x8, w7, w15, x8         // dst_v += bv * b
>>        asr             x8, x8, #10             // dst_v >>= 10
>>        sub             w5, w5, #1
>> -        add             x3, x3, #6              // src += 6
>> +        ldrb            w4, [x3, #1]            // w4: g1
>> +    .if \element == 3
>> +        add             x3, x3, #6
>> +    .else
>> +        add             x3, x3, #8
>> +    .endif
>>        strh            w8, [x1], #2            // store dst_v
>>        cbnz            w5, 2b
>> 3:
>> @@ -192,7 +231,15 @@ function ff_bgr24ToUV_half_neon, export=1
>>        rgbToUV_half    bgr=1
>> endfunc
>> 
>> -.macro rgbToUV bgr
>> +function ff_rgba32ToUV_half_neon, export=1
>> +        rgbToUV_half    bgr=0, element=4
>> +endfunc
>> +
>> +function ff_bgra32ToUV_half_neon, export=1
>> +        rgbToUV_half    bgr=1, element=4
>> +endfunc
>> +
>> +.macro rgbToUV bgr, element=3
>>        cmp             w5, #0                  // check width > 0
>>        b.le            3f
>> 
>> @@ -201,13 +248,17 @@ endfunc
>>        b.lt            2f
>>        // The following comments assume RGB order. The logic for RGB and BGR 
>> is the same.
>> 1:
>> -        rgb_to_yuv_load_rgb x3
>> +        rgb_to_yuv_load_rgb x3, \element
>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v16, v0, v1, v2, #9
>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v17, v0, v1, v2, #9
>>        rgb_to_yuv_product v19, v20, v21, v25, v26, v18, v3, v4, v5, #9
>>        rgb_to_yuv_product v22, v23, v24, v27, v28, v19, v3, v4, v5, #9
>>        sub             w5, w5, #16
>> +    .if \element == 3
>>        add             x3, x3, #48             // src += 48
>> +    .else
>> +        add             x3, x3, #64
>> +    .endif
>>        cmp             w5, #16
>>        stp             q16, q17, [x0], #32     // store to dst_u
>>        stp             q18, q19, [x1], #32     // store to dst_v
>> @@ -229,7 +280,7 @@ endfunc
>>        smaddl          x8, w4, w15, x8         // x8 += bv * b
>>        asr             w8, w8, #9              // x8 >>= 9
>>        sub             w5, w5, #1              // width--
>> -        add             x3, x3, #3              // src += 3
>> +        add             x3, x3, \element
>>        strh            w8, [x1], #2            // store to dst_v
>>        cbnz            w5, 2b
>> 3:
>> @@ -243,3 +294,11 @@ endfunc
>> function ff_bgr24ToUV_neon, export=1
>>        rgbToUV         bgr=1
>> endfunc
>> +
>> +function ff_rgba32ToUV_neon, export=1
>> +        rgbToUV         bgr=0, element=4
>> +endfunc
>> +
>> +function ff_bgra32ToUV_neon, export=1
>> +        rgbToUV         bgr=1, element=4
>> +endfunc
>> diff --git a/libswscale/aarch64/swscale.c b/libswscale/aarch64/swscale.c
>> index ce70dbedcc..8fe9fb11ac 100644
>> --- a/libswscale/aarch64/swscale.c
>> +++ b/libswscale/aarch64/swscale.c
>> @@ -212,7 +212,9 @@ void ff_##name##ToUV_half_neon(uint8_t *, uint8_t *, 
>> const uint8_t *, \
>>                              uint32_t *coeffs, void *)
>> 
>> NEON_INPUT(bgr24);
>> +NEON_INPUT(bgra32);
>> NEON_INPUT(rgb24);
>> +NEON_INPUT(rgba32);
>> 
>> av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>> {
>> @@ -233,6 +235,13 @@ av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>>            else
>>                c->chrToYV12 = ff_bgr24ToUV_neon;
>>            break;
>> +        case AV_PIX_FMT_BGRA:
>> +            c->lumToYV12 = ff_bgra32ToY_neon;
>> +            if (c->chrSrcHSubSample)
>> +                c->chrToYV12 = ff_bgra32ToUV_half_neon;
>> +            else
>> +                c->chrToYV12 = ff_bgra32ToUV_neon;
>> +            break;
>>        case AV_PIX_FMT_RGB24:
>>            c->lumToYV12 = ff_rgb24ToY_neon;
>>            if (c->chrSrcHSubSample)
>> @@ -240,6 +249,13 @@ av_cold void ff_sws_init_swscale_aarch64(SwsContext *c)
>>            else
>>                c->chrToYV12 = ff_rgb24ToUV_neon;
>>            break;
>> +        case AV_PIX_FMT_RGBA:
>> +            c->lumToYV12 = ff_rgba32ToY_neon;
>> +            if (c->chrSrcHSubSample)
>> +                c->chrToYV12 = ff_rgba32ToUV_half_neon;
>> +            else
>> +                c->chrToYV12 = ff_rgba32ToUV_neon;
>> +            break;
>>        default:
>>            break;
>>        }
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