On Wo, 2024-01-31 at 02:26 +0000, Xiang, Haihao wrote: > On Di, 2024-01-30 at 19:07 +0000, Mark Thompson wrote: > > On 30/01/2024 06:30, Xiang, Haihao wrote: > > > On Ma, 2024-01-29 at 21:58 +0000, Mark Thompson wrote: > > > > On 26/01/2024 07:25, Xiang, Haihao wrote: > > > > > On Wo, 2023-12-20 at 15:10 +0800, Xiang, Haihao wrote: > > > > > > From: Haihao Xiang <haihao.xi...@intel.com> > > > > > > > > > > > > This allows a downstream element stores more frames from VAAPI > > > > > > decoders and fixes error in get_buffer() > > > > > > > > > > > > $ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi -i > > > > > > input_100frames.mp4 \ > > > > > > -vf reverse -an -f null - > > > > > > ... > > > > > > [h264 @ 0x557a075a1400] get_buffer() failed > > > > > > [h264 @ 0x557a075a1400] thread_get_buffer() failed > > > > > > [h264 @ 0x557a075a1400] decode_slice_header error > > > > > > [h264 @ 0x557a075a1400] no frame! > > > > > > > > > > > > Signed-off-by: Haihao Xiang <haihao.xi...@intel.com> > > > > > > --- > > > > > > libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++-------------- > > > > > > -- > > > > > > 1 file changed, 20 insertions(+), 16 deletions(-) > > > > > > > > > > > > diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c > > > > > > index ceac769c52..8cc29e96f9 100644 > > > > > > --- a/libavcodec/vaapi_decode.c > > > > > > +++ b/libavcodec/vaapi_decode.c > > > > > > @@ -601,22 +601,26 @@ static int > > > > > > vaapi_decode_make_config(AVCodecContext > > > > > > *avctx, > > > > > > if (err < 0) > > > > > > goto fail; > > > > > > > > > > > > - frames->initial_pool_size = 1; > > > > > > - // Add per-codec number of surfaces used for storing > > > > > > reference > > > > > > frames. > > > > > > - switch (avctx->codec_id) { > > > > > > - case AV_CODEC_ID_H264: > > > > > > - case AV_CODEC_ID_HEVC: > > > > > > - case AV_CODEC_ID_AV1: > > > > > > - frames->initial_pool_size += 16; > > > > > > - break; > > > > > > - case AV_CODEC_ID_VP9: > > > > > > - frames->initial_pool_size += 8; > > > > > > - break; > > > > > > - case AV_CODEC_ID_VP8: > > > > > > - frames->initial_pool_size += 3; > > > > > > - break; > > > > > > - default: > > > > > > - frames->initial_pool_size += 2; > > > > > > + if (CONFIG_VAAPI_1) > > > > > > + frames->initial_pool_size = 0; > > > > > > + else { > > > > > > + frames->initial_pool_size = 1; > > > > > > + // Add per-codec number of surfaces used for storing > > > > > > reference > > > > > > frames. > > > > > > + switch (avctx->codec_id) { > > > > > > + case AV_CODEC_ID_H264: > > > > > > + case AV_CODEC_ID_HEVC: > > > > > > + case AV_CODEC_ID_AV1: > > > > > > + frames->initial_pool_size += 16; > > > > > > + break; > > > > > > + case AV_CODEC_ID_VP9: > > > > > > + frames->initial_pool_size += 8; > > > > > > + break; > > > > > > + case AV_CODEC_ID_VP8: > > > > > > + frames->initial_pool_size += 3; > > > > > > + break; > > > > > > + default: > > > > > > + frames->initial_pool_size += 2; > > > > > > + } > > > > > > } > > > > > > } > > > > > > > > > > > > > > > > Hi Mark, > > > > > > > > > > Do you have any comment about dynamic frame pool used in vaapi ? > > > > > > > > Are we completely sure that there are no driver/hardware combinations > > > > which > > > > rely on this still used? > > > > > > I tested this patch with i965, iHD and radeonsi drivers on Linux and > > > vaon12 > > > driver on Windows. But honestly I am not sure whether there is a driver > > > which > > > works with fixed frame pool only. > > > > How does the vaon12 driver work with this given that some D3D12 devices > > require a fixed array texture? > > Honestly I don't know. I don't have such HWs for testing. > > > > > Note that the interesting test here is not the most recent version of any of > > these things. Rather, it is the older versions which exist in a > > distribution > > configuration which we still want to support, for example Ubuntu 20.04. > > This patch is based on libva2, FFmpeg still works with libva. For older > versions > , user may use libva. > > > > > I'm also unclear to what degree this might depend on the hardware being > > used. > > Certainly in D3D12 whether the fixed array texture is required depends on > > the > > actual hardware support. > > How about add a quirk for workable driver(s) only ? We won't be concerned by > other drivers. > > diff --git a/libavutil/hwcontext_vaapi.c b/libavutil/hwcontext_vaapi.c > index e6f45f8fde..aecdd55728 100644 > --- a/libavutil/hwcontext_vaapi.c > +++ b/libavutil/hwcontext_vaapi.c > @@ -374,7 +374,7 @@ static const struct { > { > "Intel iHD", > "ubit", > - AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE, > + AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE | > AV_VAAPI_DRIVER_QUIRK_DYNAMIC_SURFACE_POOL, > }, > { > "VDPAU wrapper", > diff --git a/libavutil/hwcontext_vaapi.h b/libavutil/hwcontext_vaapi.h > index 259c6f5dbd..c4d2709224 100644 > --- a/libavutil/hwcontext_vaapi.h > +++ b/libavutil/hwcontext_vaapi.h > @@ -60,6 +60,12 @@ enum { > * and the results of the vaQuerySurfaceAttributes() call will be faked. > */ > AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES = (1 << 3), > + > + /** > + * The driver (and the underlying HW) supports dynamic surface pool. > + * The vaCreateContext() call doesn't require a fixed array surfaces. > + */ > + AV_VAAPI_DRIVER_QUIRK_DYNAMIC_SURFACE_POOL = (1 << 4), > }; > > /**
Hi Mark, Is there any comment or concern about adding a quirk for workable drivers ? We may use a dynamic frame pool in vaapi decoders and filters for workable drivers only. Note since commit e0da916b, a command below doesn't work with the current fixed frame pool used in vaapi filters. $ ffmpeg -hwaccel_output_format vaapi -hwaccel vaapi -i input.mp4 -vf 'scale_vaapi=w=720:h=480' -c:v hevc_vaapi -f null - [...] [vf#0:0 @ 0x562847b01050] Error while filtering: Cannot allocate memory [vf#0:0 @ 0x562847b01050] Task finished with error code: -12 (Cannot allocate memory) [vf#0:0 @ 0x562847b01050] Terminating thread with return code -12 (Cannot allocate memory) [...] Thanks Haihao _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".