On 26/01/2024 07:25, Xiang, Haihao wrote:
On Wo, 2023-12-20 at 15:10 +0800, Xiang, Haihao wrote:
From: Haihao Xiang <haihao.xi...@intel.com>
This allows a downstream element stores more frames from VAAPI
decoders and fixes error in get_buffer()
$ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi -i input_100frames.mp4 \
-vf reverse -an -f null -
...
[h264 @ 0x557a075a1400] get_buffer() failed
[h264 @ 0x557a075a1400] thread_get_buffer() failed
[h264 @ 0x557a075a1400] decode_slice_header error
[h264 @ 0x557a075a1400] no frame!
Signed-off-by: Haihao Xiang <haihao.xi...@intel.com>
---
libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
1 file changed, 20 insertions(+), 16 deletions(-)
diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
index ceac769c52..8cc29e96f9 100644
--- a/libavcodec/vaapi_decode.c
+++ b/libavcodec/vaapi_decode.c
@@ -601,22 +601,26 @@ static int vaapi_decode_make_config(AVCodecContext
*avctx,
if (err < 0)
goto fail;
- frames->initial_pool_size = 1;
- // Add per-codec number of surfaces used for storing reference
frames.
- switch (avctx->codec_id) {
- case AV_CODEC_ID_H264:
- case AV_CODEC_ID_HEVC:
- case AV_CODEC_ID_AV1:
- frames->initial_pool_size += 16;
- break;
- case AV_CODEC_ID_VP9:
- frames->initial_pool_size += 8;
- break;
- case AV_CODEC_ID_VP8:
- frames->initial_pool_size += 3;
- break;
- default:
- frames->initial_pool_size += 2;
+ if (CONFIG_VAAPI_1)
+ frames->initial_pool_size = 0;
+ else {
+ frames->initial_pool_size = 1;
+ // Add per-codec number of surfaces used for storing reference
frames.
+ switch (avctx->codec_id) {
+ case AV_CODEC_ID_H264:
+ case AV_CODEC_ID_HEVC:
+ case AV_CODEC_ID_AV1:
+ frames->initial_pool_size += 16;
+ break;
+ case AV_CODEC_ID_VP9:
+ frames->initial_pool_size += 8;
+ break;
+ case AV_CODEC_ID_VP8:
+ frames->initial_pool_size += 3;
+ break;
+ default:
+ frames->initial_pool_size += 2;
+ }
}
}
Hi Mark,
Do you have any comment about dynamic frame pool used in vaapi ?
Are we completely sure that there are no driver/hardware combinations which
rely on this still used?
I note that the D3D12 implementation in ffmpeg is currently incomplete and does
not work on some hardware because it only supports dynamic pools (non-array
textures), which makes me wonder whether changing this would cause the same
problem for VAAPI.
Thanks,
- Mark
_______________________________________________
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
To unsubscribe, visit link above, or email
ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".