Am 31.12.23 um 13:56 schrieb Tomas Härdin:
+ for (int y = 0; y < height; y++) {
+ const uint8_t *src1 = src1_data[0] + y * src1_linesize[0];
+ const uint8_t *src2 = src2_data[0] + (y + pos_y) *
src2_linesize[0] + pos_x * src2_step[0];
+ uint8_t *dest = dest_data[0] + (y + pos_y) *
dest_linesize[0] + pos_x * sizeof(uint32_t);
+ for (int x = 0; x < width; x++) {
+ int src1_alpha = src1[0];
+ int src2_alpha = src2[0];
+
+ if (src1_alpha == 255) {
+ memcpy(dest, src1, sizeof(uint32_t));
+ } else if (src1_alpha + src2_alpha == 0) {
+ memset(dest, 0, sizeof(uint32_t));
+ } else {
+ int tmp_alpha = src2_alpha - ROUNDED_DIV(src1_alpha
* src2_alpha, 255);
+ int blend_alpha = src1_alpha + tmp_alpha;
+
+ dest[0] = blend_alpha;
+ dest[1] = ROUNDED_DIV(src1[1] * src1_alpha + src2[1]
* tmp_alpha, blend_alpha);
+ dest[2] = ROUNDED_DIV(src1[2] * src1_alpha + src2[2]
* tmp_alpha, blend_alpha);
+ dest[3] = ROUNDED_DIV(src1[3] * src1_alpha + src2[3]
* tmp_alpha, blend_alpha);
+ }
Is branching and a bunch of function calls (which I hope get optimized
out) really faster than just always doing the blending?
If I trust my START_TIMER/STOP_TIMER interpretation, I'd say so:
With branches:
253315 UNITS in blend_alpha_yuva, 128 runs, 0 skips
Always blending:
351104 UNITS in blend_alpha_yuva, 128 runs, 0 skips
It mgiht also be worthwhile to check 8 bytes at a time against
UINT64_MAX and 0. That doesn't need to hold up this patch though. Same
with the YUVA version.
+static int blend_frame_into_canvas(WebPContext *s)
+{
+ AVFrame *canvas = s->canvas_frame.f;
+ AVFrame *frame = s->frame;
+ int width, height;
+ int pos_x, pos_y;
+
+ if ((s->anmf_flags & ANMF_BLENDING_METHOD) ==
ANMF_BLENDING_METHOD_OVERWRITE
+ || frame->format == AV_PIX_FMT_YUV420P) {
+ // do not blend, overwrite
+
+ if (canvas->format == AV_PIX_FMT_ARGB) {
+ width = s->width;
+ height = s->height;
+ pos_x = s->pos_x;
+ pos_y = s->pos_y;
+
+ for (int y = 0; y < height; y++) {
+ const uint32_t *src = (uint32_t *) (frame->data[0] +
y * frame->linesize[0]);
+ uint32_t *dst = (uint32_t *) (canvas->data[0] + (y +
pos_y) * canvas->linesize[0]) + pos_x;
+ memcpy(dst, src, width * sizeof(uint32_t));
+ }
This could be reduced to a single memcpy() when linesizes are equal.
Same for the other memcpy()s
Its a subimage copied into a canvas (see pos_x and pos_y).
Has to be copied line-by-line.
Same for the other loops.
-Thilo
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