> + for (int y = 0; y < height; y++) { > + const uint8_t *src1 = src1_data[0] + y * src1_linesize[0]; > + const uint8_t *src2 = src2_data[0] + (y + pos_y) * > src2_linesize[0] + pos_x * src2_step[0]; > + uint8_t *dest = dest_data[0] + (y + pos_y) * > dest_linesize[0] + pos_x * sizeof(uint32_t); > + for (int x = 0; x < width; x++) { > + int src1_alpha = src1[0]; > + int src2_alpha = src2[0]; > + > + if (src1_alpha == 255) { > + memcpy(dest, src1, sizeof(uint32_t)); > + } else if (src1_alpha + src2_alpha == 0) { > + memset(dest, 0, sizeof(uint32_t)); > + } else { > + int tmp_alpha = src2_alpha - ROUNDED_DIV(src1_alpha > * src2_alpha, 255); > + int blend_alpha = src1_alpha + tmp_alpha; > + > + dest[0] = blend_alpha; > + dest[1] = ROUNDED_DIV(src1[1] * src1_alpha + src2[1] > * tmp_alpha, blend_alpha); > + dest[2] = ROUNDED_DIV(src1[2] * src1_alpha + src2[2] > * tmp_alpha, blend_alpha); > + dest[3] = ROUNDED_DIV(src1[3] * src1_alpha + src2[3] > * tmp_alpha, blend_alpha); > + }
Is branching and a bunch of function calls (which I hope get optimized out) really faster than just always doing the blending? It mgiht also be worthwhile to check 8 bytes at a time against UINT64_MAX and 0. That doesn't need to hold up this patch though. Same with the YUVA version. > +static int blend_frame_into_canvas(WebPContext *s) > +{ > + AVFrame *canvas = s->canvas_frame.f; > + AVFrame *frame = s->frame; > + int width, height; > + int pos_x, pos_y; > + > + if ((s->anmf_flags & ANMF_BLENDING_METHOD) == > ANMF_BLENDING_METHOD_OVERWRITE > + || frame->format == AV_PIX_FMT_YUV420P) { > + // do not blend, overwrite > + > + if (canvas->format == AV_PIX_FMT_ARGB) { > + width = s->width; > + height = s->height; > + pos_x = s->pos_x; > + pos_y = s->pos_y; > + > + for (int y = 0; y < height; y++) { > + const uint32_t *src = (uint32_t *) (frame->data[0] + > y * frame->linesize[0]); > + uint32_t *dst = (uint32_t *) (canvas->data[0] + (y + > pos_y) * canvas->linesize[0]) + pos_x; > + memcpy(dst, src, width * sizeof(uint32_t)); > + } This could be reduced to a single memcpy() when linesizes are equal. Same for the other memcpy()s > +static int dispose_prev_frame_in_canvas(WebPContext *s) > +{ > + AVFrame *canvas = s->canvas_frame.f; > + int width, height; > + int pos_x, pos_y; > + > + if ((s->prev_anmf_flags & ANMF_DISPOSAL_METHOD) == > ANMF_DISPOSAL_METHOD_BACKGROUND) { > + // dispose to background > + > + if (canvas->format == AV_PIX_FMT_ARGB) { > + width = s->prev_width; > + height = s->prev_height; > + pos_x = s->prev_pos_x; > + pos_y = s->prev_pos_y; > + > + for (int y = 0; y < height; y++) { > + uint32_t *dst = (uint32_t *) (canvas->data[0] + (y + > pos_y) * canvas->linesize[0]) + pos_x; > + memset(dst, 0, width * sizeof(uint32_t)); > + } This can be turned into a single memset(), and similarly below /Tomas _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".