Quoting Lynne (2023-05-11 20:13:29) > >> diff --git a/libavutil/vulkan.h b/libavutil/vulkan.h > >> index 4bd1c9fc00..4c38dbc2e6 100644 > >> --- a/libavutil/vulkan.h > >> +++ b/libavutil/vulkan.h > >> @@ -216,6 +216,9 @@ typedef struct FFVulkanContext { > >> VkPhysicalDeviceProperties2 props; > >> VkPhysicalDeviceDriverProperties driver_props; > >> VkPhysicalDeviceMemoryProperties mprops; > >> + VkQueueFamilyQueryResultStatusPropertiesKHR *query_props; > >> + VkQueueFamilyVideoPropertiesKHR *video_props; > >> + VkQueueFamilyProperties2 *qf_props; > >> > > > > How does the user of these know how many elements are in each array? > > > > They don't have to, we read the total number of queues available > for the device, so all indices are always available.
"all indices"? The allocated size of these arrays is purely local to ff_vk_load_props(), so there is no safe way for any outside caller to know it. -- Anton Khirnov _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".