Dana 18. 6. 2015. 20:33 osoba "James Almer" <jamr...@gmail.com> napisala je: > > On 18/06/15 6:03 AM, Rodger Combs wrote: > > @@ -1601,6 +1611,7 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, sample_fmts_s16, adpcm_sbpro_2, > > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit"); > > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit"); > > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, "ADPCM Shockwave Flash"); > > +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP_LE, sample_fmts_s16p, adpcm_thp_le, "ADPCM Nintendo Gamecube THP (little-endian)"); > > ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, "ADPCM Nintendo Gamecube THP"); > > Maybe these should be renamed to "Nintendo THP" or "Nintendo DSP", considering they are > used on several devices at this point. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
Agree. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel