On 18/06/15 6:03 AM, Rodger Combs wrote: > @@ -1601,6 +1611,7 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, > sample_fmts_s16, adpcm_sbpro_2, > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, > adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit"); > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, > adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit"); > ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, > "ADPCM Shockwave Flash"); > +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP_LE, sample_fmts_s16p, adpcm_thp_le, > "ADPCM Nintendo Gamecube THP (little-endian)"); > ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, > "ADPCM Nintendo Gamecube THP");
Maybe these should be renamed to "Nintendo THP" or "Nintendo DSP", considering they are used on several devices at this point. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel