On 18/06/15 6:03 AM, Rodger Combs wrote:
> @@ -1601,6 +1611,7 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2,     
> sample_fmts_s16,  adpcm_sbpro_2,
>  ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3,     sample_fmts_s16,  
> adpcm_sbpro_3,     "ADPCM Sound Blaster Pro 2.6-bit");
>  ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4,     sample_fmts_s16,  
> adpcm_sbpro_4,     "ADPCM Sound Blaster Pro 4-bit");
>  ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF,         sample_fmts_s16,  adpcm_swf,    
>      "ADPCM Shockwave Flash");
> +ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP_LE,      sample_fmts_s16p, adpcm_thp_le, 
>      "ADPCM Nintendo Gamecube THP (little-endian)");
>  ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP,         sample_fmts_s16p, adpcm_thp,    
>      "ADPCM Nintendo Gamecube THP");

Maybe these should be renamed to "Nintendo THP" or "Nintendo DSP", considering 
they are
used on several devices at this point.
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