On 10/30/22, James Almer <jamr...@gmail.com> wrote: > On 10/30/2022 3:29 PM, Paul B Mahol wrote: >> On 10/30/22, James Almer <jamr...@gmail.com> wrote: >>> >>> >>> On 10/30/2022 3:19 PM, Paul B Mahol wrote: >>>> On 10/30/22, James Almer <jamr...@gmail.com> wrote: >>>>> On 10/30/2022 12:34 PM, Paul B Mahol wrote: >>>>>> +static const struct { >>>>>> + const int order; >>>>>> + const int inputs; >>>>>> + const int speakers; >>>>>> + const int near_field; >>>>>> + const int type; >>>>>> + const double xover; >>>>>> + const AVChannelLayout outlayout; >>>>>> + const double *speakers_azimuth; >>>>>> + const double *speakers_elevation; >>>>>> + const double *speakers_distance; >>>>>> +} ambisonic_tab[] = { >>>>>> + [MONO] = { >>>>>> + .order = 0, >>>>>> + .inputs = 1, >>>>>> + .speakers = 1, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MONO, >>>>>> + .speakers_azimuth = (const double[1]){ 0. }, >>>>>> + .speakers_distance = (const double[1]){ 1. }, >>>>>> + }, >>>>>> + [STEREO] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 2, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO, >>>>>> + .speakers_azimuth = (const double[2]){ -30, 30}, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [STEREO_DOWNMIX] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 2, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = >>>>>> (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO_DOWNMIX, >>>>>> + .speakers_azimuth = (const double[2]){ -90, 90 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [SURROUND] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 3, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND, >>>>>> + .speakers_azimuth = (const double[3]){ -45, 45, 0 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L2_1] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 3, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_2_1, >>>>>> + .speakers_azimuth = (const double[3]){ -45, 45, 180 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [TRIANGLE] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 3, >>>>>> + .type = 1, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND, >>>>>> + .speakers_azimuth = (const double[3]){ -120, 120, 0 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [QUAD] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 4, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD, >>>>>> + .speakers_azimuth = (const double[4]){ -45, 45, -135, 135 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [SQUARE] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 4, >>>>>> + .type = 1, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0, >>>>>> + .speakers_azimuth = (const double[4]){ 0, -90, 180, 90 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L4_0] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 4, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0, >>>>>> + .speakers_azimuth = (const double[4]){ -30, 30, 0, 180 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L5_0] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 5, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = >>>>>> (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0_BACK, >>>>>> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -145, 145 >>>>>> }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L5_0_SIDE] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 5, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0, >>>>>> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -110, 110 >>>>>> }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L6_0] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 6, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_6POINT0, >>>>>> + .speakers_azimuth = (const double[6]){ -30, 30, 0, 180, >>>>>> -110, >>>>>> 110 >>>>>> }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [L7_0] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 7, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT0, >>>>>> + .speakers_azimuth = (const double[7]){ -30, 30, 0, -145, >>>>>> 145, >>>>>> -110, 110 }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [TETRA] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 4, >>>>>> + .type = 2, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD, >>>>>> + .speakers_azimuth = (const double[4]){ -90, 90, 0, 180 }, >>>>>> + .speakers_elevation = (const double[4]){ -35.3, -35.3, 35.3, >>>>>> 35.3 >>>>>> }, >>>>>> + .speakers_distance = same_distance, >>>>>> + }, >>>>>> + [CUBE] = { >>>>>> + .order = 1, >>>>>> + .inputs = 4, >>>>>> + .speakers = 8, >>>>>> + .type = 2, >>>>>> + .near_field = NF_NONE, >>>>>> + .xover = 0., >>>>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT1, >>>>> >>>>> 7.1 defines an LFE channel, which is clearly not intended here, so it >>>>> should be either: >>>>> >>>>> .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MASK(8, >>>>> AV_CH_LAYOUT_QUAD | >>>>> AV_CH_TOP_FRONT_LEFT | >>>>> AV_CH_TOP_FRONT_RIGHT | >>>>> AV_CH_TOP_BACK_LEFT | >>>>> AV_CH_TOP_BACK_RIGHT), >>>>> >>>>> Or the AV_CHANNEL_LAYOUT_CUBE layout (using the exact same bitmask as >>>>> above) after the patch i sent just now is committed. >>>> >>>> CUBE is as real cube in 3d space. No current layout in API can be >>>> described correctly. >>> >>> the TOP_* channels are in a different height layer than the other >>> channels, namely above them. The result for this bitmask is a 3D cube >>> layout (Left and right speakers both front and back, in two different >>> height layers). >> >> https://en.wikipedia.org/wiki/Ambisonic_reproduction_systems#Cube > > "If all speakers are placed in room corners", So a 7.1 layout, besides > defining one channel as LFE, is also not ideal given that it defines two > speaker positions in places other than the room corners, and by no means > describes a 3D cube since all speakers are at the same height. > The TOP channel ids let you assign four channels to speakers placed in > the top room corners.
7.1 is there just because it have 8 channels. No other reasons. > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".