On 10/30/22, James Almer <jamr...@gmail.com> wrote: > > > On 10/30/2022 3:19 PM, Paul B Mahol wrote: >> On 10/30/22, James Almer <jamr...@gmail.com> wrote: >>> On 10/30/2022 12:34 PM, Paul B Mahol wrote: >>>> +static const struct { >>>> + const int order; >>>> + const int inputs; >>>> + const int speakers; >>>> + const int near_field; >>>> + const int type; >>>> + const double xover; >>>> + const AVChannelLayout outlayout; >>>> + const double *speakers_azimuth; >>>> + const double *speakers_elevation; >>>> + const double *speakers_distance; >>>> +} ambisonic_tab[] = { >>>> + [MONO] = { >>>> + .order = 0, >>>> + .inputs = 1, >>>> + .speakers = 1, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MONO, >>>> + .speakers_azimuth = (const double[1]){ 0. }, >>>> + .speakers_distance = (const double[1]){ 1. }, >>>> + }, >>>> + [STEREO] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 2, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO, >>>> + .speakers_azimuth = (const double[2]){ -30, 30}, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [STEREO_DOWNMIX] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 2, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = >>>> (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO_DOWNMIX, >>>> + .speakers_azimuth = (const double[2]){ -90, 90 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [SURROUND] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 3, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND, >>>> + .speakers_azimuth = (const double[3]){ -45, 45, 0 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L2_1] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 3, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_2_1, >>>> + .speakers_azimuth = (const double[3]){ -45, 45, 180 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [TRIANGLE] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 3, >>>> + .type = 1, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND, >>>> + .speakers_azimuth = (const double[3]){ -120, 120, 0 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [QUAD] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 4, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD, >>>> + .speakers_azimuth = (const double[4]){ -45, 45, -135, 135 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [SQUARE] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 4, >>>> + .type = 1, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0, >>>> + .speakers_azimuth = (const double[4]){ 0, -90, 180, 90 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L4_0] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 4, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0, >>>> + .speakers_azimuth = (const double[4]){ -30, 30, 0, 180 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L5_0] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 5, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0_BACK, >>>> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -145, 145 >>>> }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L5_0_SIDE] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 5, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0, >>>> + .speakers_azimuth = (const double[5]){ -30, 30, 0, -110, 110 >>>> }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L6_0] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 6, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_6POINT0, >>>> + .speakers_azimuth = (const double[6]){ -30, 30, 0, 180, -110, >>>> 110 >>>> }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [L7_0] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 7, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT0, >>>> + .speakers_azimuth = (const double[7]){ -30, 30, 0, -145, 145, >>>> -110, 110 }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [TETRA] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 4, >>>> + .type = 2, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD, >>>> + .speakers_azimuth = (const double[4]){ -90, 90, 0, 180 }, >>>> + .speakers_elevation = (const double[4]){ -35.3, -35.3, 35.3, >>>> 35.3 >>>> }, >>>> + .speakers_distance = same_distance, >>>> + }, >>>> + [CUBE] = { >>>> + .order = 1, >>>> + .inputs = 4, >>>> + .speakers = 8, >>>> + .type = 2, >>>> + .near_field = NF_NONE, >>>> + .xover = 0., >>>> + .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT1, >>> >>> 7.1 defines an LFE channel, which is clearly not intended here, so it >>> should be either: >>> >>> .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MASK(8, >>> AV_CH_LAYOUT_QUAD | >>> AV_CH_TOP_FRONT_LEFT | >>> AV_CH_TOP_FRONT_RIGHT | >>> AV_CH_TOP_BACK_LEFT | >>> AV_CH_TOP_BACK_RIGHT), >>> >>> Or the AV_CHANNEL_LAYOUT_CUBE layout (using the exact same bitmask as >>> above) after the patch i sent just now is committed. >> >> CUBE is as real cube in 3d space. No current layout in API can be >> described correctly. > > the TOP_* channels are in a different height layer than the other > channels, namely above them. The result for this bitmask is a 3D cube > layout (Left and right speakers both front and back, in two different > height layers).
https://en.wikipedia.org/wiki/Ambisonic_reproduction_systems#Cube > >> >>> >>>> + .speakers_azimuth = cube_azimuth, >>>> + .speakers_elevation = cube_elevation, >>>> + .speakers_distance = same_distance, >>>> + }, >>> >>> _______________________________________________ >>> ffmpeg-devel mailing list >>> ffmpeg-devel@ffmpeg.org >>> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel >>> >>> To unsubscribe, visit link above, or email >>> ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". >>> >> _______________________________________________ >> ffmpeg-devel mailing list >> ffmpeg-devel@ffmpeg.org >> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel >> >> To unsubscribe, visit link above, or email >> ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".