On Tue, Jun 2, 2015 at 7:11 PM, wm4 <nfx...@googlemail.com> wrote: > On Tue, 2 Jun 2015 12:25:34 +0200 > Stefano Sabatini <stefa...@gmail.com> wrote: > >> On date Friday 2015-05-29 14:34:08 -0300, James Almer encoded: >> > On 29/05/15 12:40 PM, Stefano Sabatini wrote: >> > > On date Friday 2015-05-29 16:32:11 +0200, Hendrik Leppkes encoded: >> > >> On Fri, May 29, 2015 at 3:21 PM, Stefano Sabatini <stefa...@gmail.com> >> > >> wrote: >> > >>> This fixes compilation with latest MinGW32 and MSYS2/MinGW64. >> > >>> --- >> > >>> ffmpeg_dxva2.c | 2 +- >> > >>> 1 file changed, 1 insertion(+), 1 deletion(-) >> > >>> >> > >>> diff --git a/ffmpeg_dxva2.c b/ffmpeg_dxva2.c >> > >>> index 741c55b..6b20195 100644 >> > >>> --- a/ffmpeg_dxva2.c >> > >>> +++ b/ffmpeg_dxva2.c >> > >>> @@ -364,7 +364,7 @@ static int dxva2_alloc(AVCodecContext *s) >> > >>> d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; >> > >>> d3dpp.Flags = D3DPRESENTFLAG_VIDEO; >> > >>> >> > >>> - hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL, >> > >>> GetShellWindow(), >> > >>> + hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL, >> > >>> GetDesktopWindow(), >> > >>> D3DCREATE_SOFTWARE_VERTEXPROCESSING >> > >>> | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, >> > >>> &d3dpp, &ctx->d3d9device); >> > >>> if (FAILED(hr)) { >> > >> >> > >> >> > > >> > >> While the patch itself is fine, I would still encourage people to >> > >> abandon mingw32 (which is dead) and move to mingw-w64, which is much >> > >> newer and still maintained. >> > > >> > > I agree, I plan to update the wiki soon, but note that the patch is >> > > also required when compiling with MSYS2+MinGW64. >> > >> > I'm using MSYS2's gcc 4.9.2 package (which uses a recent Mingw-w64 >> > snapshot from >> > trunk) yet I'm getting no failures of any kind. Also tried a self compiled >> > gcc >> > 5.1.0 using Mingw-w64 v4 (latest stable release) and it compiles fine as >> > well. >> > Can't comment about mingw32 since i haven't used in a long time. >> > >> >> > What error are you getting and is your MSYS2 environment modified in any >> > way? >> >> So after rechecking, I realized that I was using the gcc defined in >> the MinGW32 directory. Compilation with MSYS2 went fine, with and >> without the patch. >> >> I'm going to push the patch today if there are no objections. > > Is there any value left to the patch? I'm a bit suspicious about > changing the window (I don't know if there's any significance to it).
Which window you use is totally irrelevant, it just needs some window to receive window events. You could also create one just for that task, but thats kinda silly to do. - Hendrik _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel