On 25 May 2022, at 12:23, Martin Storsjö wrote:
> On Wed, 25 May 2022, J. Dekker wrote: > >> Signed-off-by: J. Dekker <j...@itanimul.li> >> --- >> libavcodec/aarch64/hevcdsp_sao_neon.S | 30 +++++++++++++++------------ >> 1 file changed, 17 insertions(+), 13 deletions(-) >> >> diff --git a/libavcodec/aarch64/hevcdsp_sao_neon.S >> b/libavcodec/aarch64/hevcdsp_sao_neon.S >> index efd8112af4..39056d76ee 100644 >> --- a/libavcodec/aarch64/hevcdsp_sao_neon.S >> +++ b/libavcodec/aarch64/hevcdsp_sao_neon.S >> @@ -24,6 +24,10 @@ >> >> #include "libavutil/aarch64/asm.S" >> >> +#define MAX_PB_SIZE 64 >> +#define AV_INPUT_BUFFER_PADDING_SIZE 64 >> +#define SAO_STRIDE (2*MAX_PB_SIZE + AV_INPUT_BUFFER_PADDING_SIZE) >> + >> // void sao_band_filter(uint8_t *_dst, uint8_t *_src, >> // ptrdiff_t stride_dst, ptrdiff_t stride_src, >> // int16_t *sao_offset_val, int sao_left_class, >> @@ -56,6 +60,7 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1 >> // |xDE#xAD|xCA#xFE|xBE#xEF|xFE#xED|.... >> // +-----------------------------------> >> // i-0 i-1 i-2 i-3 >> + subs w8, w8, #8 >> ld1 {v2.8b}, [x1], #8 // dst[x] = >> av_clip_pixel(src[x] + offset_table[src[x] >> shift]); > > For cases like this, it's usually better to place the subs after the ld1, > because the ld1 will take a couple cycles before the result is available > (which the next instruction needs). > >> uxtl v0.8h, v2.8b // load src[x] >> ushr v2.8h, v0.8h, #3 // >> BIT_DEPTH - 3 >> @@ -66,7 +71,7 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1 >> add v1.8h, v0.8h, v2.8h // src[x] + table >> sqxtun v4.8b, v1.8h // clip + narrow >> st1 {v4.8b}, [x0], #8 // store >> - subs w8, w8, #8 // done 8 pixels >> + // done 8 pixels >> bne 2b >> subs w7, w7, #1 // finished line, prep. >> new >> add x0, x0, x2 // dst += stride_dst >> @@ -75,12 +80,11 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1 >> ret >> endfunc >> >> -// ASSUMES STRIDE_SRC = 192 >> .Lsao_edge_pos: >> .word 1 // horizontal >> -.word 192 // vertical >> -.word 192 + 1 // 45 degree >> -.word 192 - 1 // 135 degree >> +.word SAO_STRIDE // vertical >> +.word SAO_STRIDE + 1 // 45 degree >> +.word SAO_STRIDE - 1 // 135 degree >> >> // ff_hevc_sao_edge_filter_16x16_8_neon(char *dst, char *src, ptrdiff >> stride_dst, >> // int16 *sao_offset_val, int eo, int >> width, int height) >> @@ -98,7 +102,7 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1 >> uzp2 v1.16b, v3.16b, v3.16b // sao_offset_val -> upper >> uzp1 v0.16b, v3.16b, v3.16b // sao_offset_val -> lower >> movi v2.16b, #2 >> - mov x15, #192 >> + mov x15, #SAO_STRIDE >> // strides between end of line and next src/dst >> sub x15, x15, x5 // stride_src - width >> sub x16, x2, x5 // stride_dst - width >> @@ -108,6 +112,7 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1 >> sub x12, x11, x4 // src_a (prev) = src - >> sao_edge_pos >> add x13, x11, x4 // src_b (next) = src + >> sao_edge_pos >> 2: // process 16 bytes >> + subs x14, x14, #16 >> ld1 {v3.16b}, [x11], #16 // load src >> ld1 {v4.16b}, [x12], #16 // load src_a (prev) >> ld1 {v5.16b}, [x13], #16 // load src_b (next) > > Same thing here, it's better to do the subs after firing off all loads. > >> @@ -130,12 +135,12 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1 >> sqxtun v3.8b, v20.8h >> sqxtun2 v3.16b, v21.8h >> st1 {v3.16b}, [x0], #16 >> - subs x14, x14, #16 // filtered 16 bytes >> + // filtered 16 bytes >> b.ne 2b // do we have width to >> filter? >> // no width to filter, setup next line >> + subs w6, w6, #1 // filtered line >> add x11, x11, x15 // stride src to next line >> add x0, x0, x16 // stride dst to next line >> - subs w6, w6, #1 // filtered line >> b.ne 1b // do we have lines to >> process? > > This looks good! > >> // no lines to filter >> ret >> @@ -156,12 +161,12 @@ function ff_hevc_sao_edge_filter_8x8_8_neon, export=1 >> movi v2.16b, #2 >> add x16, x0, x2 >> lsl x2, x2, #1 >> - mov x15, #192 >> + mov x15, #SAO_STRIDE >> mov x8, x1 >> sub x9, x1, x4 >> add x10, x1, x4 >> - lsr w17, w6, #1 >> -1: ld1 {v3.d}[0], [ x8], x15 >> +1: subs w6, w6, #2 >> + ld1 {v3.d}[0], [ x8], x15 >> ld1 {v4.d}[0], [ x9], x15 >> ld1 {v5.d}[0], [x10], x15 >> ld1 {v3.d}[1], [ x8], x15 > > Ditto, move the decrement after the loads. > Thanks, pushed with changes. -- J. Dekker _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".