On Wed, 25 May 2022, J. Dekker wrote:
Signed-off-by: J. Dekker <j...@itanimul.li>
---
libavcodec/aarch64/hevcdsp_sao_neon.S | 30 +++++++++++++++------------
1 file changed, 17 insertions(+), 13 deletions(-)
diff --git a/libavcodec/aarch64/hevcdsp_sao_neon.S
b/libavcodec/aarch64/hevcdsp_sao_neon.S
index efd8112af4..39056d76ee 100644
--- a/libavcodec/aarch64/hevcdsp_sao_neon.S
+++ b/libavcodec/aarch64/hevcdsp_sao_neon.S
@@ -24,6 +24,10 @@
#include "libavutil/aarch64/asm.S"
+#define MAX_PB_SIZE 64
+#define AV_INPUT_BUFFER_PADDING_SIZE 64
+#define SAO_STRIDE (2*MAX_PB_SIZE + AV_INPUT_BUFFER_PADDING_SIZE)
+
// void sao_band_filter(uint8_t *_dst, uint8_t *_src,
// ptrdiff_t stride_dst, ptrdiff_t stride_src,
// int16_t *sao_offset_val, int sao_left_class,
@@ -56,6 +60,7 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1
// |xDE#xAD|xCA#xFE|xBE#xEF|xFE#xED|....
// +----------------------------------->
// i-0 i-1 i-2 i-3
+ subs w8, w8, #8
ld1 {v2.8b}, [x1], #8 // dst[x] = av_clip_pixel(src[x] +
offset_table[src[x] >> shift]);
For cases like this, it's usually better to place the subs after the ld1,
because the ld1 will take a couple cycles before the result is available
(which the next instruction needs).
uxtl v0.8h, v2.8b // load src[x]
ushr v2.8h, v0.8h, #3 // >> BIT_DEPTH - 3
@@ -66,7 +71,7 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1
add v1.8h, v0.8h, v2.8h // src[x] + table
sqxtun v4.8b, v1.8h // clip + narrow
st1 {v4.8b}, [x0], #8 // store
- subs w8, w8, #8 // done 8 pixels
+ // done 8 pixels
bne 2b
subs w7, w7, #1 // finished line, prep. new
add x0, x0, x2 // dst += stride_dst
@@ -75,12 +80,11 @@ function ff_hevc_sao_band_filter_8x8_8_neon, export=1
ret
endfunc
-// ASSUMES STRIDE_SRC = 192
.Lsao_edge_pos:
.word 1 // horizontal
-.word 192 // vertical
-.word 192 + 1 // 45 degree
-.word 192 - 1 // 135 degree
+.word SAO_STRIDE // vertical
+.word SAO_STRIDE + 1 // 45 degree
+.word SAO_STRIDE - 1 // 135 degree
// ff_hevc_sao_edge_filter_16x16_8_neon(char *dst, char *src, ptrdiff
stride_dst,
// int16 *sao_offset_val, int eo, int
width, int height)
@@ -98,7 +102,7 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1
uzp2 v1.16b, v3.16b, v3.16b // sao_offset_val -> upper
uzp1 v0.16b, v3.16b, v3.16b // sao_offset_val -> lower
movi v2.16b, #2
- mov x15, #192
+ mov x15, #SAO_STRIDE
// strides between end of line and next src/dst
sub x15, x15, x5 // stride_src - width
sub x16, x2, x5 // stride_dst - width
@@ -108,6 +112,7 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1
sub x12, x11, x4 // src_a (prev) = src -
sao_edge_pos
add x13, x11, x4 // src_b (next) = src +
sao_edge_pos
2: // process 16 bytes
+ subs x14, x14, #16
ld1 {v3.16b}, [x11], #16 // load src
ld1 {v4.16b}, [x12], #16 // load src_a (prev)
ld1 {v5.16b}, [x13], #16 // load src_b (next)
Same thing here, it's better to do the subs after firing off all loads.
@@ -130,12 +135,12 @@ function ff_hevc_sao_edge_filter_16x16_8_neon, export=1
sqxtun v3.8b, v20.8h
sqxtun2 v3.16b, v21.8h
st1 {v3.16b}, [x0], #16
- subs x14, x14, #16 // filtered 16 bytes
+ // filtered 16 bytes
b.ne 2b // do we have width to
filter?
// no width to filter, setup next line
+ subs w6, w6, #1 // filtered line
add x11, x11, x15 // stride src to next line
add x0, x0, x16 // stride dst to next line
- subs w6, w6, #1 // filtered line
b.ne 1b // do we have lines to
process?
This looks good!
// no lines to filter
ret
@@ -156,12 +161,12 @@ function ff_hevc_sao_edge_filter_8x8_8_neon, export=1
movi v2.16b, #2
add x16, x0, x2
lsl x2, x2, #1
- mov x15, #192
+ mov x15, #SAO_STRIDE
mov x8, x1
sub x9, x1, x4
add x10, x1, x4
- lsr w17, w6, #1
-1: ld1 {v3.d}[0], [ x8], x15
+1: subs w6, w6, #2
+ ld1 {v3.d}[0], [ x8], x15
ld1 {v4.d}[0], [ x9], x15
ld1 {v5.d}[0], [x10], x15
ld1 {v3.d}[1], [ x8], x15
Ditto, move the decrement after the loads.
// Martin
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