This resulted in a dimmed tonemapping due to bad resulting luma calculation.
Found by: Derek Buitenhuis Signed-off-by: Vittorio Giovara <vittorio.giov...@gmail.com> --- libavfilter/vf_tonemap.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c index 363df8034b..1285dbaa4d 100644 --- a/libavfilter/vf_tonemap.c +++ b/libavfilter/vf_tonemap.c @@ -119,18 +119,19 @@ static float mobius(float in, float j, double peak) static void tonemap(TonemapContext *s, AVFrame *out, const AVFrame *in, const AVPixFmtDescriptor *desc, int x, int y, double peak) { - const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step + y * in->linesize[0]); - const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step + y * in->linesize[1]); - const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step + y * in->linesize[2]); - float *r_out = (float *)(out->data[0] + x * desc->comp[0].step + y * out->linesize[0]); - float *b_out = (float *)(out->data[1] + x * desc->comp[1].step + y * out->linesize[1]); - float *g_out = (float *)(out->data[2] + x * desc->comp[2].step + y * out->linesize[2]); + int map[3] = { desc->comp[0].plane, desc->comp[1].plane, desc->comp[2].plane }; + const float *r_in = (const float *)(in->data[map[0]] + x * desc->comp[map[0]].step + y * in->linesize[map[0]]); + const float *g_in = (const float *)(in->data[map[1]] + x * desc->comp[map[1]].step + y * in->linesize[map[1]]); + const float *b_in = (const float *)(in->data[map[2]] + x * desc->comp[map[2]].step + y * in->linesize[map[2]]); + float *r_out = (float *)(out->data[map[0]] + x * desc->comp[map[0]].step + y * out->linesize[map[0]]); + float *g_out = (float *)(out->data[map[1]] + x * desc->comp[map[1]].step + y * out->linesize[map[1]]); + float *b_out = (float *)(out->data[map[2]] + x * desc->comp[map[2]].step + y * out->linesize[map[2]]); float sig, sig_orig; /* load values */ *r_out = *r_in; - *b_out = *b_in; *g_out = *g_in; + *b_out = *b_in; /* desaturate to prevent unnatural colors */ if (s->desat > 0) { -- 2.34.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".