Quoting Vittorio Giovara (2022-01-05 16:15:06)
> This resulted in a dimmed tonemapping due to bad resulting luma
> calculation.
> 
> Found by: Derek Buitenhuis
> 
> Signed-off-by: Vittorio Giovara <vittorio.giov...@gmail.com>
> ---
>  libavfilter/vf_tonemap.c | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c
> index 363df8034b..644c9fd9e3 100644
> --- a/libavfilter/vf_tonemap.c
> +++ b/libavfilter/vf_tonemap.c
> @@ -120,17 +120,17 @@ static void tonemap(TonemapContext *s, AVFrame *out, 
> const AVFrame *in,
>                      const AVPixFmtDescriptor *desc, int x, int y, double 
> peak)
>  {
>      const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step 
> + y * in->linesize[0]);
> -    const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step 
> + y * in->linesize[1]);
> -    const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step 
> + y * in->linesize[2]);
> +    const float *g_in = (const float *)(in->data[1] + x * desc->comp[1].step 
> + y * in->linesize[1]);
> +    const float *b_in = (const float *)(in->data[2] + x * desc->comp[2].step 
> + y * in->linesize[2]);

I'm confused by this, the filter seems to use GBR pixel format.

-- 
Anton Khirnov
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