Hendrik Leppkes <h.leppkes <at> gmail.com> writes: > > On Sun, Apr 26, 2015 at 8:45 AM, Anton Fedchin <anightik <at> gmail.com> wrote: > > Hi, > > > > I'm working on porting our project Kodi to DirectX11. We also use ffmpeg > > and I've implemented patch to ffmpeg dxva related code to work with d3d11 > > video API. It works good. Before we send the patch we have a question. > > > > Question is what you prefer a configure switch or something else? > > Part of the dxva support in ffmpeg is public API (ie. dxva_context). > Unfortunately, you cannot touch this struct without a major version > bump of ffmpeg. > This being public API also means that you cannot modify it based on > configure switches, since the API must remain the same. > > So keeping in mind that you cannot touch the public API, personally, I > think the cleanest way to do this would be to just leave ffmpeg alone, > and a user-app that needs D3D11 could just write a simple wrapper > IDirectXVideoDecoder that internally calls ID3D11VideoContext instead. > This would not need any changes to the public API, or ffmpeg at all, > at only a small level of effort to write this wrapper (which is > probably half an hour). > > - Hendrik > Hi Hendrik,
Your solution is better than my. Why didn't I think of that? :) Thanks. But I think in future MS will drop the old D3D API and I hope what ffmepg will be ready to that and will support both APIs. Thank you in any case. BR, Anton. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel