Regarding the indentation. I think you mean adding whitespace to line up the values? I don't believe that is K&R, but sure. How far should I take it? Just the initialisers in the structure you indicated, or should I try and line up some of the accesses to other structure members, which I see some filters (e.g. vf_guided) are doing?
I will resolve the the other issues at the same time. Anything else? On Sat, Aug 28, 2021 at 6:31 PM Paul B Mahol <one...@gmail.com> wrote: > > > On Fri, Aug 27, 2021 at 11:18 AM Paul Buxton < > paulbuxton.m...@googlemail.com> wrote: > >> Signed-off-by: Paul Buxton <paulbuxton.m...@googlemail.com> >> --- >> doc/filters.texi | 12 ++ >> libavfilter/Makefile | 1 + >> libavfilter/allfilters.c | 1 + >> libavfilter/version.h | 2 +- >> libavfilter/vf_grayworld.c | 362 +++++++++++++++++++++++++++++++++++++ >> 5 files changed, 377 insertions(+), 1 deletion(-) >> create mode 100644 libavfilter/vf_grayworld.c >> >> diff --git a/doc/filters.texi b/doc/filters.texi >> index 269f2920d1..bb20ff538e 100644 >> --- a/doc/filters.texi >> +++ b/doc/filters.texi >> @@ -13054,6 +13054,18 @@ Set upper limit for video rate of output stream, >> Default value is @var{25}. >> This guarantee that output video frame rate will not be higher than this >> value. >> @end table >> >> +@section grayworld >> +A color constancy filter that applies color correction based on the >> grayworld assumption >> + >> +See: @url{ >> https://www.researchgate.net/publication/275213614_A_New_Color_Correction_Method_for_Underwater_Imaging >> } >> + >> +The algorithm uses linear light, so input >> +data should be linearized beforehand (and possibly correctly tagged). >> + >> +@example >> +ffmpeg -i INPUT -vf >> zscale=transfer=linear,grayworld,zscale=transfer=bt709,format=yuv420p OUTPUT >> +@end example >> + >> @section greyedge >> A color constancy variation filter which estimates scene illumination >> via grey edge algorithm >> and corrects the scene colors accordingly. >> diff --git a/libavfilter/Makefile b/libavfilter/Makefile >> index 3166e70b58..1d86110d6b 100644 >> --- a/libavfilter/Makefile >> +++ b/libavfilter/Makefile >> @@ -287,6 +287,7 @@ OBJS-$(CONFIG_GBLUR_FILTER) += >> vf_gblur.o >> OBJS-$(CONFIG_GEQ_FILTER) += vf_geq.o >> OBJS-$(CONFIG_GRADFUN_FILTER) += vf_gradfun.o >> OBJS-$(CONFIG_GRAPHMONITOR_FILTER) += f_graphmonitor.o >> +OBJS-$(CONFIG_GRAYWORLD_FILTER) += vf_grayworld.o >> OBJS-$(CONFIG_GREYEDGE_FILTER) += vf_colorconstancy.o >> OBJS-$(CONFIG_GUIDED_FILTER) += vf_guided.o >> OBJS-$(CONFIG_HALDCLUT_FILTER) += vf_lut3d.o framesync.o >> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c >> index c49c831203..73e5fe1a41 100644 >> --- a/libavfilter/allfilters.c >> +++ b/libavfilter/allfilters.c >> @@ -272,6 +272,7 @@ extern const AVFilter ff_vf_gblur; >> extern const AVFilter ff_vf_geq; >> extern const AVFilter ff_vf_gradfun; >> extern const AVFilter ff_vf_graphmonitor; >> +extern const AVFilter ff_vf_grayworld; >> extern const AVFilter ff_vf_greyedge; >> extern const AVFilter ff_vf_guided; >> extern const AVFilter ff_vf_haldclut; >> diff --git a/libavfilter/version.h b/libavfilter/version.h >> index e9a76c5ac3..e3a86d9b01 100644 >> --- a/libavfilter/version.h >> +++ b/libavfilter/version.h >> @@ -30,7 +30,7 @@ >> #include "libavutil/version.h" >> >> #define LIBAVFILTER_VERSION_MAJOR 8 >> -#define LIBAVFILTER_VERSION_MINOR 4 >> +#define LIBAVFILTER_VERSION_MINOR 5 >> #define LIBAVFILTER_VERSION_MICRO 100 >> >> >> diff --git a/libavfilter/vf_grayworld.c b/libavfilter/vf_grayworld.c >> new file mode 100644 >> index 0000000000..b81dc2f28f >> --- /dev/null >> +++ b/libavfilter/vf_grayworld.c >> @@ -0,0 +1,362 @@ >> +/* >> + * Copyright (c) 2021 Paul Buxton >> + * >> + * This file is part of FFmpeg. >> + * >> + * FFmpeg is free software; you can redistribute it and/or >> + * modify it under the terms of the GNU Lesser General Public >> + * License as published by the Free Software Foundation; either >> + * version 2.1 of the License, or (at your option) any later version. >> + * >> + * FFmpeg is distributed in the hope that it will be useful, >> + * but WITHOUT ANY WARRANTY; without even the implied warranty of >> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU >> + * Lesser General Public License for more details. >> + * >> + * You should have received a copy of the GNU Lesser General Public >> + * License along with FFmpeg; if not, write to the Free Software >> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA >> 02110-1301 USA >> + */ >> + >> +/** >> + * @file >> + * Color correction filter based on >> + * >> https://www.researchgate.net/publication/275213614_A_New_Color_Correction_Method_for_Underwater_Imaging >> + * >> + */ >> + >> +#include "libavutil/imgutils.h" >> +#include "libavutil/opt.h" >> +#include "libavutil/pixdesc.h" >> +#include "libavutil/intreadwrite.h" >> + >> +#include "avfilter.h" >> +#include "drawutils.h" >> +#include "formats.h" >> +#include "internal.h" >> +#include "video.h" >> + >> +typedef struct ThreadData { >> + AVFrame *in, *out; >> + float l_avg; >> + float a_avg; >> + float b_avg; >> + const AVPixFmtDescriptor *desc; >> + const AVPixFmtDescriptor *odesc; >> +} ThreadData; >> + >> +typedef struct GrayWorldContext { >> + const AVClass* class; >> + float *tmpplab; >> + int *line_count_pels; >> + float *line_sum; >> + >> +} GrayWorldContext; >> + >> +#define OFFSET(x) offsetof(GrayWorldContext, x) >> +#define FLAGS AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM | >> AV_OPT_FLAG_RUNTIME_PARAM >> +static const AVOption grayworld_options[] = {NULL}; >> + >> +AVFILTER_DEFINE_CLASS(grayworld); >> + >> +void compute_correction(GrayWorldContext *s, ThreadData *td); >> +void apply_matrix(const float matrix[3][3], const float input[3], float >> output[3]); >> +void rgb2lab(const float rgb[3], float lab[3]); >> +void lab2rgb(const float lab[3], float rgb[3]); >> + >> +static int query_formats(AVFilterContext *ctx) >> +{ >> + static const enum AVPixelFormat pix_fmts[] = { >> + AV_PIX_FMT_GBRPF32, >> + AV_PIX_FMT_GBRAPF32, >> + AV_PIX_FMT_NONE, >> + }; >> + return ff_set_common_formats_from_list(ctx, pix_fmts); >> +} >> + >> +void apply_matrix(const float matrix[3][3], const float input[3], float >> output[3]) >> +{ >> + for (int row = 0; row < 3; ++row) { >> + output[row] = matrix[row][0] * input[0] + matrix[row][1] * >> input[1] + matrix[row][2] * input[2]; >> + } >> +} >> + >> +const float lms2lab[3][3] = { >> + {0.5774, 0.5774, 0.5774}, >> + {0.40825, 0.40825, -0.816458}, >> + {0.707, -0.707, 0} >> +}; >> + >> +const float lab2lms[3][3] = { >> + {0.57735, 0.40825, 0.707}, >> + {0.57735, 0.40825, -0.707}, >> + {0.57735, -0.8165, 0} >> +}; >> + >> +const float rgb2lms[3][3] = { >> + {0.3811, 0.5783, 0.0402}, >> + {0.1967, 0.7244, 0.0782}, >> + {0.0241, 0.1288, 0.8444} >> +}; >> + >> +const float lms2rgb[3][3] = { >> + {4.4679, -3.5873, 0.1193}, >> + {-1.2186, 2.3809, -0.1624}, >> + {0.0497, -0.2439, 1.2045} >> +}; >> + >> > > all those tables should be static. > > >> +/** >> + * Convert from Linear RGB to logspace LAB >> + * >> + * @param rgb Input array of rgb components >> + * @param lab output array of lab components >> + */ >> +void rgb2lab(const float rgb[3], float lab[3]) >> +{ >> + float lms[3]; >> + apply_matrix(rgb2lms, rgb, lms); >> + lms[0] = logf(lms[0]); >> + lms[1] = logf(lms[1]); >> + lms[2] = logf(lms[2]); >> + apply_matrix(lms2lab, lms, lab); >> +} >> + >> +/** >> + * Convert from Logspace LAB to Linear RGB >> + * >> + * @param lab input array of lab components >> + * @param rgb output array of rgb components >> + */ >> +void lab2rgb(const float lab[3], float rgb[3]) >> +{ >> + float lms[3]; >> + apply_matrix(lab2lms, lab, lms); >> + lms[0] = expf(lms[0]); >> + lms[1] = expf(lms[1]); >> + lms[2] = expf(lms[2]); >> + apply_matrix(lms2rgb, lms, rgb); >> +} >> + >> +/** >> + * >> + * Convert a frame from linear RGB to logspace LAB, and accumulate >> channel totals for each row >> + * Convert from RGB -> lms using equation 4 in color transfer paper. >> + * >> + * @param ctx Filter context >> + * @param arg Thread data pointer >> + * @param jobnr job number >> + * @param nb_jobs number of jobs >> + */ >> +static int convert_frame(AVFilterContext *ctx, void *arg, int jobnr, int >> nb_jobs) >> +{ >> + GrayWorldContext *s = ctx->priv; >> + ThreadData *td = arg; >> + AVFrame *in = td->in; >> + AVFrame *out = td->out; >> + AVFilterLink *outlink = ctx->outputs[0]; >> + const int slice_start = (out->height * jobnr) / nb_jobs; >> + const int slice_end = (out->height * (jobnr + 1)) / nb_jobs; >> + float rgb[3]; >> + float lab[3]; >> + >> + for (unsigned int i = slice_start; i < slice_end; i++) { >> + float *b_in_row = (float*)(in->data[1] + i * in->linesize[1]); >> + float *g_in_row = (float*)(in->data[0] + i * in->linesize[0]); >> + float *r_in_row = (float*)(in->data[2] + i * in->linesize[2]); >> + float *acur = s->tmpplab + i * outlink->w + outlink->w * >> outlink->h; >> + float *bcur = s->tmpplab + i * outlink->w + 2 * outlink->w * >> outlink->h; >> + float *lcur = s->tmpplab + i * outlink->w; >> + >> + s->line_sum[i] = 0.0f; >> + s->line_sum[i + outlink->h] = 0.0f; >> + s->line_count_pels[i] = 0; >> + >> + for (unsigned int j = 0; j < outlink->w; j++) { >> + rgb[0] = r_in_row[j]; >> + rgb[1] = g_in_row[j]; >> + rgb[2] = b_in_row[j]; >> + rgb2lab(rgb, lab); >> + *(lcur++) = lab[0]; >> + *(acur++) = lab[1]; >> + *(bcur++) = lab[2]; >> + s->line_sum[i] += lab[1]; >> + s->line_sum[i + outlink->h] += lab[2]; >> + s->line_count_pels[i]++; >> + } >> + } >> + return 0; >> +} >> + >> +/** >> + * >> + * Sum the channel totals and compute the median for each channel >> + * >> + * @param s Frame context >> + * @param td thread data >> + */ >> +void compute_correction(GrayWorldContext *s, ThreadData *td) >> +{ >> + float asum = 0.0f; >> + float bsum = 0.0f; >> + float pixels = 0; >> + for (int y = 0; y < td->out->height; ++y) { >> + asum += s->line_sum[y]; >> + bsum += s->line_sum[y + td->out->height]; >> + pixels += s->line_count_pels[y]; >> + } >> + td->a_avg = asum / pixels; >> + td->b_avg = bsum / pixels; >> +} >> + >> +/** >> + * >> + * Subtract the mean logspace AB values from each pixel. >> + * >> + * @param ctx Filter context >> + * @param arg Thread data pointer >> + * @param jobnr job number >> + * @param nb_jobs number of jobs >> + */ >> +static int correct_frame(AVFilterContext *ctx, void *arg, int jobnr, int >> nb_jobs) >> +{ >> + GrayWorldContext *s = ctx->priv; >> + ThreadData *td = arg; >> + AVFrame *out = td->out; >> + AVFilterLink *outlink = ctx->outputs[0]; >> + const int slice_start = (out->height * jobnr) / nb_jobs; >> + const int slice_end = (out->height * (jobnr + 1)) / nb_jobs; >> + float rgb[3]; >> + float lab[3]; >> + >> + for (int i = slice_start; i < slice_end; i++) { >> + float *g_out_row = (float*)(out->data[0] + i * out->linesize[0]); >> + float *b_out_row = (float*)(out->data[1] + i * out->linesize[1]); >> + float *r_out_row = (float*)(out->data[2] + i * out->linesize[2]); >> + float *lcur = s->tmpplab + i * outlink->w; >> + float *acur = s->tmpplab + i * outlink->w + outlink->w * >> outlink->h; >> + float *bcur = s->tmpplab + i * outlink->w + 2 * outlink->w * >> outlink->h; >> + >> + for (int j = 0; j < outlink->w; j++) { >> + lab[0] = *lcur++; >> + lab[1] = *acur++; >> + lab[2] = *bcur++; >> + >> + // subtract the average for the color channels >> + lab[1] -= td->a_avg; >> + lab[2] -= td->b_avg; >> + >> + //convert back to linear rgb >> + lab2rgb(lab, rgb); >> + r_out_row[j] = rgb[0]; >> + g_out_row[j] = rgb[1]; >> + b_out_row[j] = rgb[2]; >> + } >> + } >> + return 0; >> +} >> + >> +static int config_input(AVFilterLink *inlink) >> +{ >> + GrayWorldContext *s = inlink->dst->priv; >> + >> + s->tmpplab = av_malloc_array(inlink->h * inlink->w * 3, >> sizeof(float) ); >> + if (!s->tmpplab){ >> + return AVERROR(ENOMEM); >> + } >> + FF_ALLOC_TYPED_ARRAY(s->line_count_pels, inlink->h); >> + if (!s->line_count_pels){ >> + return AVERROR(ENOMEM); >> + } >> + FF_ALLOC_TYPED_ARRAY(s->line_sum, inlink->h * 2); >> + if (!s->line_sum){ >> + return AVERROR(ENOMEM); >> + } >> + >> + return 0; >> +} >> + >> +static av_cold void uninit(AVFilterContext *ctx) >> +{ >> + GrayWorldContext *s = ctx->priv; >> + >> + av_freep(&s->tmpplab); >> + av_freep(&s->line_count_pels); >> + av_freep(&s->line_sum); >> +} >> + >> +static int filter_frame(AVFilterLink *inlink, AVFrame *in) >> +{ >> + AVFilterContext *ctx = inlink->dst; >> + GrayWorldContext *s = ctx->priv; >> + AVFilterLink *outlink = ctx->outputs[0]; >> + ThreadData td; >> + AVFrame *out; >> + const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format); >> + const AVPixFmtDescriptor *odesc = >> av_pix_fmt_desc_get(outlink->format); >> + >> + if (av_frame_is_writable(in)) { >> + out = in; >> + } else { >> + out = ff_get_video_buffer(outlink, outlink->w, outlink->h); >> + if (!out) { >> + av_frame_free(&in); >> + return AVERROR(ENOMEM); >> + } >> + av_frame_copy_props(out, in); >> + } >> + /* input and output transfer will be linear */ >> + if (in->color_trc == AVCOL_TRC_UNSPECIFIED) { >> + av_log(s, AV_LOG_WARNING, "Untagged transfer, assuming linear >> light\n"); >> + out->color_trc = AVCOL_TRC_LINEAR; >> + } else if (in->color_trc != AVCOL_TRC_LINEAR) { >> + av_log(s, AV_LOG_WARNING, "Grey world color correction works on >> linear light only\n"); >> + } >> + >> + td.in = in; >> + td.out = out; >> + td.desc = desc; >> + td.odesc = odesc; >> + >> + ff_filter_execute(ctx, convert_frame, &td, NULL, FFMIN(outlink->h, >> ff_filter_get_nb_threads(ctx))); >> + compute_correction(s, &td); >> + ff_filter_execute(ctx, correct_frame, &td, NULL, FFMIN(outlink->h, >> ff_filter_get_nb_threads(ctx))); >> + >> + if (in != out){ >> + // copy alpha channel from input frame to output >> + av_image_copy_plane(out->data[3], out->linesize[3], >> + in->data[3], in->linesize[3], >> + out->linesize[3], outlink->h); >> + // free the input frame >> > > Please remove obvious comments, like this one above. > >> + av_frame_free(&in); >> + } >> + >> + return ff_filter_frame(outlink, out); >> +} >> + >> +static const AVFilterPad grayworld_inputs[] = { >> + { >> + .name = "default", >> + .type = AVMEDIA_TYPE_VIDEO, >> + .filter_frame = filter_frame, >> + .config_props = config_input, >> + } >> +}; >> + >> +static const AVFilterPad grayworld_outputs[] = { >> + { >> + .name = "default", >> + .type = AVMEDIA_TYPE_VIDEO, >> + } >> +}; >> + >> +const AVFilter ff_vf_grayworld = { >> + .name = "grayworld", >> + .description = NULL_IF_CONFIG_SMALL("Adjust white balance using LAB >> gray world algorithm"), >> + .priv_size = sizeof(GrayWorldContext), >> + .priv_class = &grayworld_class, >> + .query_formats = query_formats, >> + FILTER_INPUTS(grayworld_inputs), >> + FILTER_OUTPUTS(grayworld_outputs), >> + .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | >> AVFILTER_FLAG_SLICE_THREADS, >> + .uninit = uninit, >> > > Why this is not nicely indented like in any other filter? > > +}; >> -- >> 2.17.1 >> >> _______________________________________________ >> ffmpeg-devel mailing list >> ffmpeg-devel@ffmpeg.org >> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel >> >> To unsubscribe, visit link above, or email >> ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe". >> > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".