On Wed, Aug 19, 2020 at 6:12 PM Nicolas George <geo...@nsup.org> wrote:
> Ashutosh Pradhan (12020-08-18): > > Generate algorithmic music using riffs, lindenmayer systems, cellular > automaton and rhythm algorithms. > > Fixed the error that was causing segmentation fault in the previous > patch. > > Thanks. (But this last sentence should be below the --- in the mail, not > in the commit message.) > > I also notice that the output with the options given in example is much > more interesting than the default, and can justify the usefulness of the > filter. Good job! > > Two points: > > - Since it uses fluidsynth, the filter would probably better be called > like that, especially since it does not produces tones but almost-real > instrument sounds. Let us keep "atone" for a 100% internal > implementation. > > - I would really appreciate an answer to this question: > > >> Since you know the API best, could you say in a few words how hard it > >> would be to get rid of fluidsynth and use an internal synthesizer > >> instead? > I think it would be a bit difficult considering we have to read SoundFont files, read and write midi events, code for the sequencer, synth, etc. > > Regards, > > -- > Nicolas George > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".