It is better than using simply video clock, because video clock may be NAN.

Signed-off-by: Marton Balint <c...@passwd.hu>
---
 ffplay.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/ffplay.c b/ffplay.c
index c112ead..210bae5 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1494,7 +1494,7 @@ static void stream_seek(VideoState *is, int64_t pos, 
int64_t rel, int seek_by_by
 static void stream_toggle_pause(VideoState *is)
 {
     if (is->paused) {
-        is->frame_timer += av_gettime_relative() / 1000000.0 + 
is->vidclk.pts_drift - is->vidclk.pts;
+        is->frame_timer += av_gettime_relative() / 1000000.0 - 
is->vidclk.last_updated;
         if (is->read_pause_return != AVERROR(ENOSYS)) {
             is->vidclk.paused = 0;
         }
-- 
2.1.4

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