This is needed as the mmx code is used as fallback from the ssse3 code Suggested-by: jamrial Signed-off-by: Michael Niedermayer <michae...@gmx.at> --- libavcodec/x86/lossless_audiodsp.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavcodec/x86/lossless_audiodsp.asm b/libavcodec/x86/lossless_audiodsp.asm index 39395fe..5dff835 100644 --- a/libavcodec/x86/lossless_audiodsp.asm +++ b/libavcodec/x86/lossless_audiodsp.asm @@ -122,7 +122,7 @@ align 16 ; int ff_scalarproduct_and_madd_int16(int16_t *v1, int16_t *v2, int16_t *v3, ; int order, int mul) INIT_XMM ssse3 -cglobal scalarproduct_and_madd_int16, 4,5,10, v1, v2, v3, order, mul +cglobal scalarproduct_and_madd_int16, 4,4,10, v1, v2, v3, order, mul test orderq, 8 jnz scalarproduct_and_madd_int16_fallback shl orderq, 1 -- 1.7.9.5 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel