Hi,

2014-12-03 18:32 GMT+01:00 Benoit Fouet <benoit.fo...@free.fr>:
> When the overhead here is high, then it means that we are going to perform a
> lot on the frame itself, looping using byte buffers.
> I believe this is a good compromise (and also I had up to 20% better
> performances on the APNG samples I have).

I have just benchmarked on a few animated pngs, and it's
systematically much better here.

OK then.

-- 
Christophe
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