On Sun, 2002-03-24 at 01:42, Terry Mathews wrote:
> > > > > http://www6.tomshardware.com/mainboard/02q1/020220/kt333-11.html
> 

> Yes, but most games these days are very CPU and memory bandwidth intensive.
> How else do you propose testing the speed of a motherboard without pushing
> it's hardware? Because Mozilla does not stress the RAM bandwidth over a
> continuous amount of time like Q3 does.

Terry,

Exactly; neither does any other application along the lines of word
processor, spreadsheet, etc.  There are some applications that stress
the throughput (FPU power, memory bandwidth, cache effectiveness, agp
bus throughput, etc), but NOTHING like a virtual reality FPS.  Chances
are that if your system excels under a top drawer 3D game as compared to
other systems, then your system will blow a "business" system out of the
water.  On it's own playing field.

I know I'm preaching to the choir here, but here you go anyway; my
contribution.  :)  People,and therefore computers, have a long and
colorful symbiosis with games. Anybody that poo poohs games lacks an
understanding of how they relate; not only to the computer hardware, but
to the computer culture at large. It is particulary noteworthy that
Unix, and therefore Linux itself probably owes it's existence to a game
called "Space Travel".  The game Space Travel itself has since been left
behind sometime in the early 70's; but it gave us it's legacy in the
form of the C programming language, the Unix variants and the Linux
world as it exists today.

Today games continue to be valuable in that they provide us a way to use
our imaginations freely in imitations of reality. In addition,
simulation of reality remains the single best way to stress all aspects
of a computer system simultaneously.  Technical arguments can be
presented to prove this may be true to a greater or lesser degree but
for the most part it's just plain true. Q3A and other similar games are
nothing less than reality simulations.

L8R,

LX


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