Dan explicitly told us not to put up a new donate page. It has been completely 
removed now.

Kiran

On 12 Feb 2014 23:20, Cassidy James <cass...@elementaryos.org> wrote:
>
> We used to have a donate page, but it got missed when we did the new site. We 
> have it partially done sitting in the wings but ironically we haven't had the 
> resources to get it finished, approved, and live. :P
>
> I'll mention it to our web peeps again and see if we can get that up.
>
> On Feb 11, 2014 9:06 AM, "Dashie" <rainbowdash....@gmail.com> wrote:
>>
>> I'll admit that I'm not too sure if the user would want to donate before 
>> actually trying out the CD; the logic there seems a bit flawed. If AppCenter 
>> is really going to be used in Isis, perhaps an in-app payment system could 
>> be implemented, featuring elementary merchandise and options to donate?
>>
>> It would make more sense that way, IMHO, since the user would actually have 
>> more of a reason to donate/pay.
>>
>> Just an idea.
>>
>> - Dash
>>
>> On Tue, Feb 11, 2014 at 3:25 AM, Pepijn de Vos <pepijnde...@gmail.com> wrote:
>>>
>>> Oh yea, I think it's a great model. My main point with it is that the flow 
>>> is not optimal for how I think most people download/pay.
>>> I first want to try the software and then pay. But the website tries to put 
>>> this in one action.
>>> The other day someone on IRC joined specifically to ask if they could pay 
>>> without downloading, so I'm definitely not the only one.
>>>
>>> I really hope Elementary OS will succeed :)
>>>
>>> Pepijn
>>>
>>> On Tue, Feb 11, 2014 at 9:18 AM, Daniel Foré <dan...@elementaryos.org> 
>>> wrote:
>>>>
>>>> We hope it'll pay for the team too!  There's not quite enough coming in to 
>>>> pay a salary but we're getting close. 
>>>>
>>>> For now, it does pay for our hosting costs (we used to have ads), it pays 
>>>> to put bounties on bug reports (check BountySource), it has paid for 
>>>> travel expenses, it's allows us to purchase merchandise to increase our 
>>>> revenue streams, etc etc. elementary, LLC is a company and it does have 
>>>> expenses and it does have the eventual goal of employing developers once 
>>>> there is enough money.
>>>>
>>>> At the moment, the pay-what-you-want download is our largest revenue 
>>>> stream and there's no intention to move away from that model
>>>> Cheers,
>>>>
>>>> Daniel Foré
>>>> elementaryos.org
>>>>
>>>>
>>>> On Mon, Feb 10, 2014 at 11:56 PM, pepijnde...@gmail.com 
>>>> <pepijnde...@gmail.com> wrote:
>>>>>
>>>>> It occurred to me that there where several things less than optimal about 
>>>>> making me pay for elementary.
>>>>>
>>>>>
>>>>> I kind of hoped it would pay for the team, but they are volunteers?
>>>>>
>>>>> First of all, it is not clear what the money is used for and why it is 
>>>>> needed. This sentence from the teams page seems essential: "it takes a 
>>>>> village to build an os"
>>>>>
>>>>> It is maybe also very slightly misleading that most of the application on 
>>>>> the homepage such as geary, shotwell and midori are not elementary 
>>>>> projects.
>>>>>
>>>>> Another thing is that the download button tries to make me pay and 
>>>>> download at the same time. While I first want a "trial" download, and 
>>>>> then pay afterwards without downloading again. 
>>>>>
>>>>> I don't have a solution. I think splitting the payment to another button 
>>>>> would make it less likely people click the "donation" button.
>>>>>
>>>>> An approach I have seen some projects take is basically advertising the 
>>>>> download as an unlimited trial, and have a nagging window to make you pay.
>>>>>
>>>>> You are then allowed to pinky swear that you paid to make the window go 
>>>>> away. In some cases kthulu comes to get you if you did not actually pay.
>>>>>
>>>>> Pepijn
>>>>>
>>>>> -- 
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>>>>> Post to : elementary-dev-community@lists.launchpad.net 
>>>>> Unsubscribe : https://launchpad.net/~elementary-dev-community 
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>>>>
>>>>
>>
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