https://bugs.freedesktop.org/show_bug.cgi?id=60879

--- Comment #45 from Tom Stellard <tstellar at gmail.com> ---
(In reply to comment #44)
> (In reply to comment #40)
> > After some testing I found out that my GPU crashes on big shaders. 67 32-bit
> > words is enough to crash it, 50 isn't. How is udiv implemented?

Does this crash happen when X starts or when you are running on OpenCL program?

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