https://bugs.freedesktop.org/show_bug.cgi?id=60879

--- Comment #44 from Hristo Venev <mustrumr97 at gmail.com> ---
(In reply to comment #40)
> After some testing I found out that my GPU crashes on big shaders. 67 32-bit
> words is enough to crash it, 50 isn't. How is udiv implemented?

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