On 09/07/2026 07:45, Boris Brezillon wrote:
On Wed, 8 Jul 2026 17:47:36 +0100
Tvrtko Ursulin <[email protected]> wrote:
On 06/07/2026 15:18, Boris Brezillon wrote:
On Mon, 6 Jul 2026 13:03:33 +0100
Tvrtko Ursulin <[email protected]> wrote:
On 02/07/2026 16:31, Boris Brezillon wrote:
On Thu, 2 Jul 2026 15:37:39 +0100
Tvrtko Ursulin <[email protected]> wrote:
Currently an unordered workqueue is used for the DRM scheduler which means
its concurrency is externally managed, and given there is one scheduler
instance per userspace queue, that means workqueue management logic is
within its rights to spawn many kernel threads to submit their respective
jobs.
Problem there is that all run job callbacks are serialized on the device
global mutex,
I think we should address that instead, and either shorten the scope of
the locked section, or make it so we don't make it a contention point
for concurrent job submission from different contexts (with a rwsem
instead of a lock, for instance).
making the potential thread storm just causing lock
contention.
If we add a separate ordered workqueue for the DRM scheduler integration
we can avoid this problem, since the ordered property directly expresses
the nature of the submission backend implementation.
Yep, except that's not how it was meant to work. The goal was to allow
contexts to submit their jobs concurrently to the FW. The only reason we
take the lock is to:
1. make sure the context is still allowed to take jobs
2. kick the group scheduler if the context is not resident
For #1, I believe we can come up with either a lockless solution, or a
solution where the lock protecting the state belongs to the group
instead of being externally protected by the device-wide scheduler lock.
For #2, the rwsem approach, and narrowing down the locked section to
just this part of the code should do the trick.
Out of curiosity how much CPU side parallelism you think is required to
keep these GPUs fed? Both today (with the greater lock contention) and
in the future (with the reduced contention) I guess would be interesting
data points.
The maximum is known: it's the amount of FW CSG slot we have available.
I think the theoretical limit is 16, but IIRC, we never had more than 8
exposed by the FW.
Yeah but is it _really_ required to have 8 CPU threads feed these slots?
8 is indeed the number of SW slots, but there are multiple HW queues
under the hood (and multiple cores to dispatch jobs to), making it so
multiple GPU context can effectively be scheduled in parallel. This
number is lower than the number of FW slots though (I need to check if
it's exposed through some RO regs).
Got it, thanks!
So it is desirable to keep the FW slots filled with up to N jobs of each
queue type, where N is the HW parallelism of that queue type.
At least assuming that the MCU is not significantly slower than the main
CPU in dequeing the FW slots into HW queues.
What would that number be in practice? I am going back to what Tejun
mentioned, that if we can provide some bound number of how many RT
workers we may need, then he may be able to provide the RT facility.
GPU will still take one at a time and preemption is not that fast, no?
Preemption on the FW side is pretty simple: each slot gets a unique
prio, and lower prio slots only get HW queues and GPU resources if
higher prio ones are idle and accept to give up their resources for a
bit. We then have a 10ms tick in panthor to rotate the FW slot
priorities. So yes, preemption is not very granular, but that's not
really the problem I'm worried about. What I'm worried about is having
just one thread for everything, with the first-queued/first-served
model that the kthread_worker infrastructure provides. If we're talking
about one thread per-priority level, that's already better, and then I
agree that the contention on GPU contexts with the same priority is less
of an issue, especially since the run_job work has to run before being
rescheduled, which gives you this natural FIFO behavior, thus leaving
other contexts a chance to queue their run_job in the meantime.
But this WQ_UNBOUND -> WQ_SINGLE_THREAD transition, where the wq is
shared among the entire device is not that. It's actually serializing
work submission for all GPU contexts regardless of their priority.
TLDR; I'd be happy if we start with just one kthread per-prio + the
narrowing of the locked section in the run_job() implementation, so
that context submission actually happens concurrently, and low prio
context don't starve high-prio/RT ones in the submission path.
I don't think this is actually priority starvation but plain FIFO
starvation. It can happen even today with WQ_UNBOUND, which does nothing
about breaking the FIFO order based on priorities, just that some
parallelism alleviates it.
But in principle I am fine with going with N workers. It's just a matter
of what is N derived from and how big it is. It could be even be passed
to alloc_workqueue in the today's code base but I accept there is not
much value to that since I don't think there are SoC's with a Mali GPU
and server level number of CPU cores.
Regards,
Tvrtko
P.S. I also need to open up the discussion about how many threads
imagination and nouveau think they need. With data from those two and xe
and panthor we will have a better chance of formulating a plan.