On 12/9/25 7:18 AM, Melissa Wen wrote:
> 
> 
> On 09/12/2025 12:12, Harry Wentland wrote:
>>
>> On 2025-12-09 09:44, Melissa Wen wrote:
>>>
>>> On 09/12/2025 11:31, Melissa Wen wrote:
>>>>
>>>> On 08/12/2025 22:34, Matthew Schwartz wrote:
>>>>>> On Dec 8, 2025, at 3:48 PM, Melissa Wen <[email protected]> wrote:
>>>>>>
>>>>>> There are some unexpected banding and shimmer effects when using
>>>>>> steamOS/gamescope color pipeline for HDR on DCN32 or newer families.
>>>>>> Those problems are not present in Steam Deck (DCN301). It happens on
>>>>>> DCN32 because plane shaper LUT uses DCN30 CM3 helper to translate curves
>>>>>> instead of DCN10 CM helper. This series identifies the necessary changes
>>>>>> on CM3 helper to reduce differences on color transformation made by
>>>>>> those two helpers.
>>>>>>
>>>>>> Patch 1 aims to solve the shimmer/colorful points that looks like a
>>>>>> wrong map of black values on red/green/blue colors. Patch 2 extends the
>>>>>> delta clamping fix made in commit 27fc10d1095f ("drm/amd/display: Fix
>>>>>> the delta clamping for shaper LUT") to solve some banding effects.
>>>>>>
>>>>>> Banding is not fully solved by any helper and needs further
>>>>>> investigation.
>>>>>>
>>>>>> One easy way to check the current and expected behavior is moving the
>>>>>> cursor (doing composition) to get the expected result from GFX. When the
>>>>>> cursor disappears, those color transformations are back to be done by
>>>>>> the display hw.
>>>>> Hi Melissa,
>>>>>
>>>>> Could you share how you’re testing the gamescope color pipeline with HDR 
>>>>> on DCN32, i.e display and connection type? Are any extra gamescope or 
>>>>> kernel patches required?
>>>>>
>>>>> At least on my own DCN32 setup (AMD 7900XTX) + my primary monitor (an LG 
>>>>> 45gx950a-b) via DisplayPort or my DCN35 setup + integrated HDR OLED 
>>>>> screen (Legion Go 2), gamescope always composites when HDR is enabled. I 
>>>>> applied your patches on top of kernel 6.18, and my kernel is built with 
>>>>> CONFIG_DRM_AMD_COLOR_STEAMDECK=y (the downstream name of 
>>>>> AMD_PRIVATE_COLOR for SteamOS), so that shouldn't be an issue. I tried 
>>>>> everything from 1280x720p -> 5120x2160p, and it does not work on any 
>>>>> resolution.
>>>> Hi Matt,
>>>>
>>>> You need to hack the DPP color caps to enabled SHAPER/3D and BLEND LUTs as 
>>>> below:
>>>>
>>>> diff --git 
>>>> i/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c 
>>>> w/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>>>> index b276fec3e479..96b4f3239fb1 100644
>>>> --- i/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>>>> +++ w/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>>>> @@ -2256,8 +2256,8 @@ static bool dcn32_resource_construct(
>>>>          dc->caps.color.dpp.gamma_corr = 1;
>>>>          dc->caps.color.dpp.dgam_rom_for_yuv = 0;
>>>>
>>>> -       dc->caps.color.dpp.hw_3d_lut = 0;
>>>> -       dc->caps.color.dpp.ogam_ram = 0;  // no OGAM in DPP since DCN1
>>>> +       dc->caps.color.dpp.hw_3d_lut = 1;
>>>> +       dc->caps.color.dpp.ogam_ram = 1;  // no OGAM in DPP since DCN1
>>>>          // no OGAM ROM on DCN2 and later ASICs
>>>>          dc->caps.color.dpp.ogam_rom_caps.srgb = 0;
>>>>          dc->caps.color.dpp.ogam_rom_caps.bt2020 = 0;
>>>>
>>>> In short, you need to change `caps.color.dpp.hw_3d_lut` and 
>>>> `caps.color.dpp.ogam_ram` to 1 in the dcnX_resource.c file to say there is 
>>>> a "plane" color caps.
>>>> The thing is that, in DCN32+, these color caps are not part of DPP 
>>>> anymore, they are MPC capabilities in MCM that can be moved before or 
>>>> after blending.
>>>> But the current kernel implementation checks DPP color caps to expose 
>>>> plane color proprerties.
>>>> Checking MPC and where the MCM is positioned would be more complex, but 
>>>> not impossible. Something to improve in the future yes.
>>> Just found this: dpp_color_caps.hw_3d_lut || 
>>> dm->dc->caps.color.mpc.preblend 
>>> (https://gitlab.freedesktop.org/agd5f/linux/-/blob/amd-staging-drm-next/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c#L1636)
>>>
>>> Should be enough for new kernel versions. So you might need only the blend 
>>> LUT hack.
>>>
>>>> You need to confirm that your `drm_info` shows all AMD plane color 
>>>> properties, but gamescope basically checks CTM and BLEND_TF as you can see 
>>>> here:
>>>> https://github.com/ValveSoftware/gamescope/blob/master/src/Backends/DRMBackend.cpp#L3347
>>>>
>> Are you testing this with AMD_PRIVATE_COLOR, or with the newly merged color 
>> pipeline API? If it's the former, then the kernel needs to be built with an 
>> explicit -DAMD_PRIVATE_COLOR for this to work.
> 
> I'm testing with cflags, but AFAIU Matthew is using a downstream kernel 
> version where there is an extra commit that enables AMD_PRIVATE_COLOR via 
> config option ("CONFIG_DRM_AMD_COLOR_STEAMDECK=y").
> Depends on this kernel version, the hack for 3D LUT and BLEND LUT are both 
> necessary.

Thanks, I had such a change locally to add back AMD_PLANE_BLEND_TF but I was 
seeing some color banding in Ori and the Will of the Wisps menu around the sun 
in the upper left corner which gave me pause. I see you mentioned something 
similar in one of the threads [1] though, so we're all on the same page now.

I'm not sure if you've also tried this, but gamescopectl 
drm_debug_disable_output_tf 1 seems to work around the color banding in that 
case. From what I could tell, this bypasses the hardware LUTs while HDR scanout 
continues working in gamescope. We lose blending on the MangoHud overlay by 
disabling that though. I was thinking maybe it's due to the MCM block only 
doing preblend unlike DPP blending, but I could definitely be on the wrong 
track here...

[1]: 
https://lore.kernel.org/amd-gfx/[email protected]/

> 
>>
>> Harry
>>
>>>> Let me know if it works for you.
>>>>
>>>> BR,
>>>>
>>>> Melissa
>>>>
>>>>> Thanks,
>>>>> Matt
>>>>>
>>>>>> Lemme know your thoughts!
>>>>>>
>>>>>> Melissa
>>>>>>
>>>>>> Melissa Wen (2):
>>>>>>    drm/amd/display: fix wrong color value mapping on DCN32 shaper LUT
>>>>>>    drm/amd/display: extend delta clamping logic to CM3 LUT helper
>>>>>>
>>>>>> .../amd/display/dc/dcn30/dcn30_cm_common.c    | 32 +++++++++++++++----
>>>>>> .../display/dc/dwb/dcn30/dcn30_cm_common.h    |  2 +-
>>>>>> .../amd/display/dc/hwss/dcn30/dcn30_hwseq.c   |  9 +++---
>>>>>> .../amd/display/dc/hwss/dcn32/dcn32_hwseq.c   | 17 ++++++----
>>>>>> .../amd/display/dc/hwss/dcn401/dcn401_hwseq.c | 16 ++++++----
>>>>>> 5 files changed, 50 insertions(+), 26 deletions(-)
>>>>>>
>>>>>> -- 
>>>>>> 2.51.0
>>>>>>
> 

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