On 2025-12-09 09:44, Melissa Wen wrote:
> 
> 
> On 09/12/2025 11:31, Melissa Wen wrote:
>>
>>
>> On 08/12/2025 22:34, Matthew Schwartz wrote:
>>>
>>>> On Dec 8, 2025, at 3:48 PM, Melissa Wen <[email protected]> wrote:
>>>>
>>>> There are some unexpected banding and shimmer effects when using
>>>> steamOS/gamescope color pipeline for HDR on DCN32 or newer families.
>>>> Those problems are not present in Steam Deck (DCN301). It happens on
>>>> DCN32 because plane shaper LUT uses DCN30 CM3 helper to translate curves
>>>> instead of DCN10 CM helper. This series identifies the necessary changes
>>>> on CM3 helper to reduce differences on color transformation made by
>>>> those two helpers.
>>>>
>>>> Patch 1 aims to solve the shimmer/colorful points that looks like a
>>>> wrong map of black values on red/green/blue colors. Patch 2 extends the
>>>> delta clamping fix made in commit 27fc10d1095f ("drm/amd/display: Fix
>>>> the delta clamping for shaper LUT") to solve some banding effects.
>>>>
>>>> Banding is not fully solved by any helper and needs further
>>>> investigation.
>>>>
>>>> One easy way to check the current and expected behavior is moving the
>>>> cursor (doing composition) to get the expected result from GFX. When the
>>>> cursor disappears, those color transformations are back to be done by
>>>> the display hw.
>>> Hi Melissa,
>>>
>>> Could you share how you’re testing the gamescope color pipeline with HDR on 
>>> DCN32, i.e display and connection type? Are any extra gamescope or kernel 
>>> patches required?
>>>
>>> At least on my own DCN32 setup (AMD 7900XTX) + my primary monitor (an LG 
>>> 45gx950a-b) via DisplayPort or my DCN35 setup + integrated HDR OLED screen 
>>> (Legion Go 2), gamescope always composites when HDR is enabled. I applied 
>>> your patches on top of kernel 6.18, and my kernel is built with 
>>> CONFIG_DRM_AMD_COLOR_STEAMDECK=y (the downstream name of AMD_PRIVATE_COLOR 
>>> for SteamOS), so that shouldn't be an issue. I tried everything from 
>>> 1280x720p -> 5120x2160p, and it does not work on any resolution.
>> Hi Matt,
>>
>> You need to hack the DPP color caps to enabled SHAPER/3D and BLEND LUTs as 
>> below:
>>
>> diff --git i/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c 
>> w/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>> index b276fec3e479..96b4f3239fb1 100644
>> --- i/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>> +++ w/drivers/gpu/drm/amd/display/dc/resource/dcn32/dcn32_resource.c
>> @@ -2256,8 +2256,8 @@ static bool dcn32_resource_construct(
>>         dc->caps.color.dpp.gamma_corr = 1;
>>         dc->caps.color.dpp.dgam_rom_for_yuv = 0;
>>
>> -       dc->caps.color.dpp.hw_3d_lut = 0;
>> -       dc->caps.color.dpp.ogam_ram = 0;  // no OGAM in DPP since DCN1
>> +       dc->caps.color.dpp.hw_3d_lut = 1;
>> +       dc->caps.color.dpp.ogam_ram = 1;  // no OGAM in DPP since DCN1
>>         // no OGAM ROM on DCN2 and later ASICs
>>         dc->caps.color.dpp.ogam_rom_caps.srgb = 0;
>>         dc->caps.color.dpp.ogam_rom_caps.bt2020 = 0;
>>
>> In short, you need to change `caps.color.dpp.hw_3d_lut` and 
>> `caps.color.dpp.ogam_ram` to 1 in the dcnX_resource.c file to say there is a 
>> "plane" color caps.
>> The thing is that, in DCN32+, these color caps are not part of DPP anymore, 
>> they are MPC capabilities in MCM that can be moved before or after blending.
>> But the current kernel implementation checks DPP color caps to expose plane 
>> color proprerties.
>> Checking MPC and where the MCM is positioned would be more complex, but not 
>> impossible. Something to improve in the future yes.
> 
> Just found this: dpp_color_caps.hw_3d_lut || dm->dc->caps.color.mpc.preblend 
> (https://gitlab.freedesktop.org/agd5f/linux/-/blob/amd-staging-drm-next/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_plane.c#L1636)
> 
> Should be enough for new kernel versions. So you might need only the blend 
> LUT hack.
> 
>>
>> You need to confirm that your `drm_info` shows all AMD plane color 
>> properties, but gamescope basically checks CTM and BLEND_TF as you can see 
>> here:
>> https://github.com/ValveSoftware/gamescope/blob/master/src/Backends/DRMBackend.cpp#L3347
>>

Are you testing this with AMD_PRIVATE_COLOR, or with the newly merged color 
pipeline API? If it's the former, then the kernel needs to be built with an 
explicit -DAMD_PRIVATE_COLOR for this to work.

Harry

>> Let me know if it works for you.
>>
>> BR,
>>
>> Melissa
>>
>>>
>>> Thanks,
>>> Matt
>>>
>>>> Lemme know your thoughts!
>>>>
>>>> Melissa
>>>>
>>>> Melissa Wen (2):
>>>>   drm/amd/display: fix wrong color value mapping on DCN32 shaper LUT
>>>>   drm/amd/display: extend delta clamping logic to CM3 LUT helper
>>>>
>>>> .../amd/display/dc/dcn30/dcn30_cm_common.c    | 32 +++++++++++++++----
>>>> .../display/dc/dwb/dcn30/dcn30_cm_common.h    |  2 +-
>>>> .../amd/display/dc/hwss/dcn30/dcn30_hwseq.c   |  9 +++---
>>>> .../amd/display/dc/hwss/dcn32/dcn32_hwseq.c   | 17 ++++++----
>>>> .../amd/display/dc/hwss/dcn401/dcn401_hwseq.c | 16 ++++++----
>>>> 5 files changed, 50 insertions(+), 26 deletions(-)
>>>>
>>>> -- 
>>>> 2.51.0
>>>>
>>
> 

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