The client that causes an MMU error is expected to be reported.
But in the case of MMU TFU errors, a non existing client
was being reported. This happened because  because the client
calculation was taking into account more than the bits 0-7
from the axi_id that were representing the client.

This patch masks the proper bits to do the calculation and
limits the returned clients to the expected axi_id ranges that
V3D 4.1 and 4.2 use.

Fixes: 38c2c7917adc ("drm/v3d: Fix and extend MMU error handling.")
Signed-off-by: Jose Maria Casanova Crespo <jmcasan...@igalia.com>
---
 drivers/gpu/drm/v3d/v3d_irq.c | 33 +++++++++++++++++++++------------
 1 file changed, 21 insertions(+), 12 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 29f63f572d35..1810743ea7b8 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -186,24 +186,33 @@ v3d_hub_irq(int irq, void *arg)
                u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
                u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
                                (v3d->va_width - 32));
-               static const char *const v3d41_axi_ids[] = {
-                       "L2T",
-                       "PTB",
-                       "PSE",
-                       "TLB",
-                       "CLE",
-                       "TFU",
-                       "MMU",
-                       "GMP",
+               static const struct {
+                       u32 begin;
+                       u32 end;
+                       const char *client;
+               } v3d41_axi_ids[] = {
+                       {0x00, 0x20, "L2T"},
+                       {0x20, 0x21, "PTB"},
+                       {0x40, 0x41, "PSE"},
+                       {0x60, 0x80, "TLB"},
+                       {0x80, 0x88, "CLE"},
+                       {0xA0, 0xA1, "TFU"},
+                       {0xC0, 0xE0, "MMU"},
+                       {0xE0, 0xE1, "GMP"},
                };
                const char *client = "?";
 
                V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
 
                if (v3d->ver >= V3D_GEN_41) {
-                       axi_id = axi_id >> 5;
-                       if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
-                               client = v3d41_axi_ids[axi_id];
+                       axi_id = axi_id & 0xFF;
+                       for (size_t i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
+                               if (axi_id >= v3d41_axi_ids[i].begin &&
+                                   axi_id < v3d41_axi_ids[i].end) {
+                                       client = v3d41_axi_ids[i].client;
+                                       break;
+                               }
+                       }
                }
 
                dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 
0x%llx%s%s%s\n",
-- 
2.49.0

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