For ease of implementation, existing line-conversion functions
for 24-bit formats write each byte individually. Optimize the
performance by writing 4 pixels in 3 32-bit stores.

Signed-off-by: Thomas Zimmermann <tzimmerm...@suse.de>
---
 drivers/gpu/drm/drm_format_helper.c | 36 ++++++++++++++++++++++++++++-
 1 file changed, 35 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/drm_format_helper.c 
b/drivers/gpu/drm/drm_format_helper.c
index a926aa6671fc..b9c9c712aa9c 100644
--- a/drivers/gpu/drm/drm_format_helper.c
+++ b/drivers/gpu/drm/drm_format_helper.c
@@ -274,10 +274,44 @@ static __always_inline void drm_fb_xfrm_line_32to24(void 
*dbuf, const void *sbuf
                                                    unsigned int pixels,
                                                    u32 (*xfrm_pixel)(u32))
 {
-       u8 *dbuf8 = dbuf;
+       __le32 *dbuf32 = dbuf;
+       u8 *dbuf8;
        const __le32 *sbuf32 = sbuf;
        const __le32 *send32 = sbuf32 + pixels;
 
+       /* write pixels in chunks of 4 */
+       send32 -= pixels & GENMASK(1, 0);
+       while (sbuf32 < send32) {
+               u32 val24[4] = {
+                       xfrm_pixel(le32_to_cpup(sbuf32++)),
+                       xfrm_pixel(le32_to_cpup(sbuf32++)),
+                       xfrm_pixel(le32_to_cpup(sbuf32++)),
+                       xfrm_pixel(le32_to_cpup(sbuf32++)),
+               };
+               u32 out32[3] = {
+                       /* write output bytes in reverse order for little 
endianness */
+                       ((val24[0] & 0x000000ff)) |
+                       ((val24[0] & 0x0000ff00)) |
+                       ((val24[0] & 0x00ff0000)) |
+                       ((val24[1] & 0x000000ff) << 24),
+                       ((val24[1] & 0x0000ff00) >> 8) |
+                       ((val24[1] & 0x00ff0000) >> 8) |
+                       ((val24[2] & 0x000000ff) << 16) |
+                       ((val24[2] & 0x0000ff00) << 16),
+                       ((val24[2] & 0x00ff0000) >> 16) |
+                       ((val24[3] & 0x000000ff) << 8) |
+                       ((val24[3] & 0x0000ff00) << 8) |
+                       ((val24[3] & 0x00ff0000) << 8),
+               };
+
+               *dbuf32++ = cpu_to_le32(out32[0]);
+               *dbuf32++ = cpu_to_le32(out32[1]);
+               *dbuf32++ = cpu_to_le32(out32[2]);
+       }
+       send32 += pixels & GENMASK(1, 0);
+
+       /* write trailing pixel */
+       dbuf8 = (u8 __force *)dbuf32;
        while (sbuf32 < send32) {
                u32 val24 = xfrm_pixel(le32_to_cpup(sbuf32++));
                /* write output in reverse order for little endianness */
-- 
2.48.1

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