https://bugs.freedesktop.org/show_bug.cgi?id=110229
--- Comment #26 from Laurent <laurentduroi...@gmail.com> ---
Hi! Is still someone here ?
I've found the function which doesn't work, it's glMemoryBarrier.
glCheck(glMemoryBarrier( GL_SHADER_STORAGE_BARRIER_BIT ));
It doesn't wait after the first shader have written all nodes to the SSBO
before the second shader read it!
This is why the per pixel linked list doesn't work.
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