https://bugs.freedesktop.org/show_bug.cgi?id=110229

--- Comment #25 from Laurent <laurentduroi...@gmail.com> ---
Lol and you use C11 (cpu) thread to load gpu thread even if gcc can't generate
byte code for a GPU ? I really doesn't understand what you're doing.

And for VBO you need to execute code with the GPU, not with the CPU, so, you
can't only compile shader source code for a GPU, but all the driver source
code.  

And I don't see any protection mechanism on the output shader data to protect
from concurrent access.

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