On Thu,  8 Nov 2018 08:16:52 -0800
Eric Anholt <e...@anholt.net> wrote:

> I merged bin and render's paths in a late refactoring.
> 
> Signed-off-by: Eric Anholt <e...@anholt.net>

Reviewed-by: Boris Brezillon <boris.brezil...@bootlin.com>

> ---
>  drivers/gpu/drm/v3d/v3d_sched.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index 9243dea6e6ad..e1f2aab0717b 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -39,7 +39,7 @@ v3d_job_free(struct drm_sched_job *sched_job)
>  }
>  
>  /**
> - * Returns the fences that the bin job depends on, one by one.
> + * Returns the fences that the bin or render job depends on, one by one.
>   * v3d_job_run() won't be called until all of them have been signaled.
>   */
>  static struct dma_fence *

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