I merged bin and render's paths in a late refactoring.

Signed-off-by: Eric Anholt <e...@anholt.net>
---
 drivers/gpu/drm/v3d/v3d_sched.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 9243dea6e6ad..e1f2aab0717b 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -39,7 +39,7 @@ v3d_job_free(struct drm_sched_job *sched_job)
 }
 
 /**
- * Returns the fences that the bin job depends on, one by one.
+ * Returns the fences that the bin or render job depends on, one by one.
  * v3d_job_run() won't be called until all of them have been signaled.
  */
 static struct dma_fence *
-- 
2.19.1

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