https://bugs.freedesktop.org/show_bug.cgi?id=107693
--- Comment #5 from Timothy Arceri <t_arc...@yahoo.com.au> ---
(In reply to Sven Arvidsson from comment #4)
> Looks like the Nvidia driver exposes GL_EXT_framebuffer_object in core
> profiles.
>
> The ARB and EXT variants supposedly differ somewhat so I guess it's done for
> compatibility?
The game also looks for ARB_vertex_buffer_object in core (which mesa doesn't
expose) and tries to use EXT_direct_state_access without checking for it.
I've enabled these extensions and added a partial implementation of
EXT_direct_state_access but the game is crashing so I'm still missing something
[1].
The EXT_direct_state_access implementation does work well enough to be able to
run Doom (2016) which uses the extension when it detects it.
[1] https://gitlab.freedesktop.org/tarceri/mesa/commits/EXT_direct_state_access
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