https://bugs.freedesktop.org/show_bug.cgi?id=103304

--- Comment #8 from Luc <lper.h...@gmail.com> ---
I did some further analysis in our code, and found that some textures follow
another path (not using the Fence/Sync).
In this path it can indeed be that the same texture id is re-used and uploaded
in the texture upload thread, which of course can happen while the rendering
thread performs the glFlush.

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