https://bugs.freedesktop.org/show_bug.cgi?id=101224

--- Comment #5 from Nicolai Hähnle <nhaeh...@gmail.com> ---
FWIW, in Mesa debug builds, you can set the environment variable
MESA_DEBUG=incomplete_tex, and it will print out information about incomplete
textures. Might be a nice project for somebody to hook that up with
ARB_debug_output.

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