https://bugs.freedesktop.org/show_bug.cgi?id=101224
--- Comment #4 from Nicolai Hähnle <nhaeh...@gmail.com> ---
Hi Pierre-Marc! Conceptually, glTextureStorage can't take care of the sampler
settings unfortuantely because of the possibility of having separate sampler
objects.
I agree with you though that having a debug message on incomplete textures
would be useful.
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