https://bugs.freedesktop.org/show_bug.cgi?id=80419

--- Comment #134 from Nicolai Hähnle <nhaehnle at gmail.com> ---
Hi Daniel, curious, but I doubt the crash is related to the lockup. Most
likely, buffer creation fails in radeon_cs_create_fence and then we get a NULL
pointer dereference. If you could get a backtrace with line numbers to confirm
that would be nice.

In any case, GPU lockups can only be caused by actually submitting something to
the GPU, which we obviously don't do once the game process crashes... so more
likely, the GPU lockup happens first and then causes the subsequent failure
somehow.

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