https://bugs.freedesktop.org/show_bug.cgi?id=98239
--- Comment #7 from almos <aaalmosss at gmail.com> --- (In reply to Marek Olšák from comment #6) > Doom 3 is limited by the CPU. OpenGL multithreading should help with that. > With stock Mesa, there is no way make Doom 3 faster. > > When the GPU load is low, it means the app is CPU-bound. Multithreading is > the only thing that can help with that. Hmm, you're right. By default all cores are used 30%, but if I start doom3 with taskset -c 0, it uses 100% of core 0, and I get 35-50fps at 6-8% gpu load. I didn't know tasks were being moved between CPU cores this much. And it seems that my CPU is slower than I thought. -- You are receiving this mail because: You are the assignee for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20161210/e687f94e/attachment-0001.html>